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Messages - Shadowman17

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16
DFRPG / Re: Evil Acts focus item question
« on: January 22, 2012, 02:43:27 AM »
The problem with the bracelet isn't that it is undercosted at 2 slots, but that it breaks the rules by applying different bonuses to different elements.

Where does it say that you can't do that?

17
DFRPG / Re: Evil Acts focus item question
« on: January 22, 2012, 12:43:18 AM »
I guess I was counting the Offensive Control for Air and Defensive Control for Earth as two separate bonuses, with 1 point for each, totaling 2 points.

18
DFRPG / Re: Evil Acts focus item question
« on: January 22, 2012, 12:26:29 AM »
But shouldn't the bracelet by four slots in theory? My initial assessment was wrong. Both items together would take up six slots, not five.

The only way around this that I can see is if we consider the bracelet's bonuses to be added, not multiplied. One point in Offensive Control for Air for one slot plus one point in Defensive Control for Earth, not multiplied because the either bonus is for a single element, rather than applying to both. I can't find any language in Your Story that mentions a focus item like this.

19
DFRPG / Re: Evil Acts focus item question
« on: January 21, 2012, 11:32:36 PM »
Right, and the bracelet has one bonus for fire, one for earth, for a total of two, times two elements, for four slots. My issue (and I'm sorry for not stating this more clearly) is with the lens item. Where does the character get the space for that without points in Refinement?

20
DFRPG / Re: Evil Acts focus item question
« on: January 21, 2012, 09:56:50 PM »
The number of slots an item uses is equal to the number of elements multiplied by the total of the bonuses (YS278).

21
DFRPG / Evil Acts focus item question
« on: January 21, 2012, 09:38:20 PM »
Hey folks, I was wondering if someone could answer a question for me. I was looking through the Evil Acts case file recently, and one of the PCs has a couple focus items that confuse me. It's stated like this:

Focus Items
Bracelet made of hollow stones: +1 Offensive Control with Air; +1 Defensive Control with Earth
Magnifying Lens: +1 to both Complexity and Control with Divination

Now, shouldn't these items take up a total of five slots? The bracelet should be four (2 for the total bonuses x 2 for the number of elements). This character doesn't have any points in Refinement, so they should just have the four slots, correct? What am I missing? Sorry if this question has been asked and answered, but I couldn't find a thread about it. Any help would be appreciated.

22
DFRPG / Re: For the Wizard Who Wants Everything.
« on: August 19, 2011, 11:24:28 PM »
No problem. You just take several scenes. That's what you spend your whole day doing. Even better with specializations/focus items in Conjuration.

23
DFRPG / Quick question here
« on: August 13, 2011, 06:28:23 PM »
Is it at all possible to prevent a were-form from shifting into his beast form, like with a block of some kind? Likewise, is it possible to reverse the transformation with a counterspell?

24
DFRPG / Re: FPs used for Evocation Casting are twice as good...?
« on: August 02, 2011, 08:26:59 PM »
Thanks, EdgeOfDreams. I wonder if most people adjudicate it this way.

25
DFRPG / Re: FPs used for Evocation Casting are twice as good...?
« on: August 02, 2011, 08:14:09 PM »
So apparently, I'm a total noob here. I was under the impression that since the Attack Roll and Control Roll were a single roll, any fate points applied counted only once. Are you guys treating these as two separate rolls that are made at the same time?

26
DFRPG / Re: Faces of the White Council
« on: July 18, 2011, 04:13:20 AM »
Just a quick thought, but the Fire Ring is a bit small for a four-slot item.

27
Calendar Event Discussion / Re: Signing in Dayton, OH, 7/29
« on: July 04, 2011, 01:39:49 PM »
Good enough for me.

28
Calendar Event Discussion / Re: Signing in Dayton, OH, 7/29
« on: July 03, 2011, 11:25:29 PM »
Does anyone know if we have to buy the book there to attend the Q&A?

29
DFRPG / Re: How many have killed off PCs?
« on: April 25, 2011, 04:40:42 PM »
Tedronai, I'm not sure that my rule necessarily conflicts with the narrative focus, though. I will concede that yes, there exists the possibility of conflict, but we haven't seen that so far (then again, are campaign is only a few sessions old).

My rule is actually closer to your point than you think. Does it make narrative sense for a BCV (a normal one, not a master like Mavra) to just leave a fallen enemy where they are and move on? I don't think so. They feed, and thus would kill my players that they defeated. Now, I'm not going to let that happen if there are other players still up and running and able to stop it. But if every one of them was taken out, and they weren't able to get out of there, you better believe that I'm going to show my players the consequences of going into a fight unprepared.

30
DFRPG / Re: How many have killed off PCs?
« on: April 25, 2011, 02:34:07 PM »
My rule is this: if I think that the creature that my players are fighting would kill them, then it kills them.

For instance, if my players run into  a Black Court vampire, I think that it's reasonable to assume that the thing will kill at least one of them if it can manage to take them out. That being said, if it's, say, two of my players to one BCV, then there's a good chance that neither player will die if only one of them is taken out before the vampire is toasted (all but one of my PCs decided to play a caster).

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