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Topics - molten_dragon

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DFRPG / Casting more spells
« on: October 15, 2013, 12:33:33 AM »
The DFRPG rules do a pretty great job of modeling the universe we see in the books.  There are a few exceptions though.  One of the biggest things I've noticed lacking in the rules is a way for characters to cast more spells over time. 

In the books, as Harry progresses and becomes a more powerful wizard, his spells grow more powerful, and he's also able to cast more of them before he starts getting worn out.  The rules do a good job of modeling the former, they don't do a good job at all with the latter.  In fact, there really are no ways to increase the number of spells you can cast.  You cap out at 4 points of mental stress with 3 points of conviction (which any spellcaster should be starting with), and there are no toughness powers for mental stress like there are for physical.  And as far as I've found, there are no ways to avoid the mental stress from casting a spell.

Has anyone else thought this was an issue in need of fixing and tried to come up with ways around it?  Basically, it seems like you'd need to either be able to cast some spells (likely pretty weak ones) without taking any stress at all, or somehow increase your boxes of mental stress.

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DFRPG / Confused by toughness and the catch.
« on: September 23, 2013, 12:07:08 AM »
So I'm finally playing in my first Dresden Files game (which is awesome by the way).  My character is a Scion of a djinn and a mortal, and one of the things that seemed very fitting for the character was supernatural toughness, with the catch being true magic (based on the mythology that the djinn cannot be hurt by normal weapons and must be fought or trapped with magic).  Until recently it worked out fine.  Where we ran into an issue was when I fought my first magic user.

The DM and I were both having trouble wrapping our heads around how the catch interacts with the extra 4 boxes of physical stress capacity that supernatural toughness grants.

So my character normally has 3 boxes of physical stress capacity from his endurance, plus 4 more from supernatural toughness for a total of 7.  But if I get hit by magic I only have 3.  That's where we were getting confused.  So what happens if, for example, I get shot and take 3 boxes of physical stress, then get hit with a bolt of lightning for 3 more?  Am I taken out or not?  The 3 stress from the lightning would fill my 4th stress box (which isn't there when my catch is satisfied), but the physical damage I took first could fill the 4th box with no problems.

And does it matter which order I take the damage in?  If it was switched and I took the lightning bolt first and then got shot would it result in a different outcome?

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Site Suggestions & Support / Something wrong with the boards?
« on: May 25, 2008, 03:20:21 PM »
I just logged onto the boards and was searching for a thread I started a couple of days ago.  I didn't see it anywhere, and thought it might have gotten deleted or something.  Then I noticed that the most recent response on any of the threads was May 20th (5 days ago).  Did something happen and wipe out everything more recent than that?

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