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The Dresden Files => DFRPG => Topic started by: admiralducksauce on December 08, 2010, 06:44:58 PM

Title: Need Help with an Unanswerable 8-Ball Question
Post by: admiralducksauce on December 08, 2010, 06:44:58 PM
One of the PCs in my DFRPG campaign is basically a magic item thief, and I've been working on some wondrous items for him to encounter.  I've got a good idea for a Magick 8-Ball that knows the answer to anything for a Fate Point, but gradually compels you more and more to forget things.  When you get rid of the 8-Ball, the curse remains, eventually leaving you with the sole knowledge that getting the 8-Ball back can give you your answers again.

Anyways, it's a nasty item with what I hope is a tempting power.  I have decided that to destroy the 8-Ball, you have to ask it the one question it cannot answer.  The problem is, I have no idea what would be a good question.

I think that the 8-Ball will know the answers to "What is the capital of Assyria?", "What goes black, white, black, white, black, white?", "What is your favorite color?", and quite possibly "What is the airspeed velocity of an unladen swallow?".  I would give a FP to the first player who tried hitting the 8-Ball with Monty Python by way of apology, but I'm not sure that should work on the artifact. :)  Any thoughts as to what would make a good question?
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: MijRai on December 08, 2010, 07:10:51 PM
Ask it the meaning of life. If the answer is not 42, it is incorrect. :D
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Blaze on December 08, 2010, 07:13:46 PM
How can I make [insert] love me?

There is no answer!  Love must be given freely.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: knnn on December 08, 2010, 07:26:53 PM
1) One classic way would be to go with a paradox question: (assuming that "yes" and "no" are the only possible answers):

If the next question I ask you is "will you agree never to answer another question again", will you answer it in the same way you answer this one?

2) A question that cannot be answered until the end of time: (this assumes that it cannot see into the future):

What is the last question anyone will ever ask you

3) Maybe the Eight Ball was created with a "safe word" to prevent malicious use:

How can I kill your creator
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Blackblade on December 08, 2010, 07:45:57 PM
Hell, building off the last one, just ask it "How can I destroy you?"
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Runhide on December 08, 2010, 08:06:41 PM
Most items of that type would not be able to answer a question on how to destroy its self or how to remove the curse.  That may be too easy but you would be surprised at how many people don’t ask the obvious questions.  To make it more difficult to destroy you could make it an outer limits (TV show) moral object they have to learn a lesson to get rid of it.  To destroy an item of power you have to do something very specific you could have that condition be something a person with the 8ball would almost never do.  Also you have to keep in mind that an object that does that would break the Third law ( no mind messin) and the wardens would be hot on its trail.

Finally I read a book the other day that had a great item for what you are looking for.  It was a coin that gave bad luck or turned Murphy ’s Law against you.  Anything that can go wrong does, Flat tires, Losing your keys, Slivers, Getting food poisoning.  The trick of getting rid of the coin is that you cannot give it away the person who takes it must take it from you.  The Characters in the book finally got rid of it by going on a trade route they knew had bandits.  
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Wolfwood2 on December 08, 2010, 08:23:23 PM
Anyways, it's a nasty item with what I hope is a tempting power.  I have decided that to destroy the 8-Ball, you have to ask it the one question it cannot answer.  The problem is, I have no idea what would be a good question.

The plot where there is one right answer to a situation and the players have to guess what it is seems counterintuitive to FATE.  I mean, it doesn't often work well in any system, but especially it seems wrong in a system where players are often encoruaged to make up aspects of the narrative themselves.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: eberg on December 08, 2010, 08:27:16 PM
The plot where there is one right answer to a situation and the players have to guess what it is seems counterintuitive to FATE.  I mean, it doesn't often work well in any system, but especially it seems wrong in a system where players are often encoruaged to make up aspects of the narrative themselves.
Beat me to it. Hell, even when not running FATE, I will allow the PCs to be correct if their ideas are better than mine.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: admiralducksauce on December 08, 2010, 09:07:08 PM
Quote
The plot where there is one right answer to a situation and the players have to guess what it is seems counterintuitive to FATE.  I mean, it doesn't often work well in any system, but especially it seems wrong in a system where players are often encoruaged to make up aspects of the narrative themselves.

I agree with you, and I can see from what I wrote it sounds like an exercise in pixelbitching.  That's not my intention, I assure you.  I am just looking for some suggestions for what the question might be.  To the PCs' perspectives, there's only the one question that can free them, but to the players, that's not necessarily the case.  Like my Killer Semi idea, I have an idea of how and why it exists but it's only as a backup in case the players don't happen to supply that for me.

For example, if they want to sit down and puzzle it out, then I think the paradox question knnn posted works best.  If they want to try to "cheat" the 8-Ball and ask it "how can we destroy you?" (this would place them under the device's power, since they're asking it a question), to which the answer is "Ask me the question I cannot answer", the PCs can follow it up with "What is the question you cannot answer?", then we make it a road trip and the Ball answers something truthful but difficult, like "The question that is scrawled into the pool table felt at Such-and-such bar in Some-kinda-place-far-enough-away-for-a-fun-road-trip."

And then I compel the PC that fell under the 8-Ball's sway with memory loss the whole way there.  Good times!  When they get there, they're still going to want to know the question regardless of whether they actually had to puzzle anything out or not.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: cgodfrey7 on December 08, 2010, 09:28:50 PM
I think it would be fun if the magic 8-ball had to be dumped into the River Styx to make it forget its purpose and be forgotten.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Slife on December 08, 2010, 09:51:33 PM
Alternatively, maybe the eight-ball is the eyeball of some sort of cosmic horror living on the moon.

See: the next five pages (http://www.mspaintadventures.com/?s=6&p=004161)
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: admiralducksauce on December 08, 2010, 10:17:34 PM
I think it would be fun if the magic 8-ball had to be dumped into the River Styx to make it forget its purpose and be forgotten.

Heh, nice.  There's a couple Greek rivers of the underworld; I'd say any would work.  A quick search shows the River Lethe is the river of forgetfulness, that'd work real nice.  Also rumored to be in Alaska (http://en.wikipedia.org/wiki/Valley_of_Ten_Thousand_Smokes) as well as Spain and Portugal (http://en.wikipedia.org/wiki/Limia_River).

Alternatively, maybe the eight-ball is the eyeball of some sort of cosmic horror living on the moon.

I have this answer, actually.  The 8-Ball being an Intellectus explains its power very nicely I think.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: devonapple on December 08, 2010, 11:13:26 PM
This dovetails with an issue I had last session, trying to handle riddles in DFRPG. I used Sanctaphrax's Sphinx NPC, which has the Master Riddler Stunt that allows it to use Scholarship as a Social Attack. I could certainly have done a great deal more prep than I did, but would a Social Conflict be there to establish an abstract framework for the encounter, or should I be laying down actual riddles so that a player who knows the answer simply "win" that exchange (and roll Scholarship as a Defense if they can't)?
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Sanctaphrax on December 09, 2010, 01:32:41 AM
It makes me irrationally happy to hear that someone is using what I wrote. Hope it went well.

As for your actual question, I had two ways of handling riddles in mind when I made the Sphinx.

The first would be where the Sphinx poses a single riddle that can be solved by either the players with the answer or by the characters with Scholarship rolls. If they get it right, then the Sphinx won't have toughness powers in the fight that ensues afterwards.

The second would be a full on social conflict where the Sphinx tries to take out the players with riddle-based attacks. I wouldn't use specific riddles for this conflict for fear of slowing the game down, so the players would just have to defend with their skills and hope for the best. Players who win this social conflict would get to avoid a physical battle.

Hope this helps.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: devonapple on December 09, 2010, 02:23:34 AM
It makes me irrationally happy to hear that someone is using what I wrote. Hope it went well.

You're welcome! Thank you for creating it.

FYI, after test running the Sphinx, I decided to tweak it slightly, giving it Human guise, casting him as an information broker and very tough Emissary of the Sphinx, rather than a Guardian beast, and then giving him a stake in the game's main Threat (involving Evil Masons and Outsiders). I'll reserve the Legendary Sphinx as a much larger figure.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: easl on December 09, 2010, 03:48:47 AM
I have decided that to destroy the 8-Ball, you have to ask it the one question it cannot answer.  The problem is, I have no idea what would be a good question.

These are a couple more paradox-type questions:

For 2 fate points: "What is the question you cannot answer?" followed by asking that question.

Or if your players wants to do it in one: "If I were to ask you the one question to which you don't know the answer, what would your answer be?"

Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Slife on December 09, 2010, 07:54:02 AM
Or if your players wants to do it in one: "If I were to ask you the one question to which you don't know the answer, what would your answer be?"
"This one"
alternatively
"Incorrect"
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: craggle on December 09, 2010, 03:07:21 PM
Or how about an easily breakable "predestined" question?  "What will be the next question that I ask you?"  Whatever it's answer, as you will know the answer, it will be easy to change and therefore invalidate the answer given.  You could optionally compel the forgetfullness so that they forget the question it says though. 

Or, you could have it that the item doesn't get destroyed until the person asks a different question next, in which case, you could really mess with their heads by making the answer be something like "Your next question will be: What is the one way I can save my own life?" (or the life of someone they deeply care for).  Then watch them agonise over whether to destroy the item, or hold on to it to ask what is obviously going to be a very important question!
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: admiralducksauce on December 09, 2010, 03:41:30 PM
Quote
Or, you could have it that the item doesn't get destroyed until the person asks a different question next, in which case, you could really mess with their heads by making the answer be something like "Your next question will be: What is the one way I can save my own life?" (or the life of someone they deeply care for).  Then watch them agonise over whether to destroy the item, or hold on to it to ask what is obviously going to be a very important question!

This is FTW, should it come up!

The funny thing is, the "drop the 8-Ball into the River Lethe" solution is growing on me, for the sole reason that it could very well require a trip to the Nevernever, which means chainmail and axes.  My PCs are all bikers, so with the combination of leather, spikes, mail, and twisted otherworldly landscapes that results I get a pilgrimage through a heavy metal album cover.  That is far more awesome than some stupid riddle.  :)
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Motman on December 09, 2010, 05:21:23 PM
Hell, building off the last one, just ask it "How can I destroy you?"

Depending on how squirrelly the 8 ball can be that one is easy.  When you ask it tells you to ask it how to destroy it self it simply tells to ask it a question it cannot answer.  Then it is asked what question it is, it says the one I cannot answer.  This could be a defense mechanism built into the device to keep it from being destroyed to easily.  If it must give a straight answer the response may be "I am not permitted to know either the question or the answer to what I cannot answer."
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: Vars on January 24, 2011, 08:35:15 AM
I think the idea of a quest possibly heading into the Nevernever is great, but I wouldn't use the River Styx. Why use the river of death for a fortune telling device that robs memories? Instead I suggest the Fountain of Forgetfulness, this is also in greek mythology as one of the locations Psyche had to visit because of Aphrodite. And as for ways to destroy the item, instead of an unanswerable question why not make it "The only way you can destroy me is to forget me." but since you can only remember the orb thats impossible...without the fountain! When the orb is destroyed the person regains all memories lost to them and gains "Eidetic Memory" never being able to forget again! Also if you want to be a truly mean DM you can make a whole lot of bad stuff happen along the way and style the orb to not let them remember what happened but that they know its bad. This way when you get them to the end, they have to make the decision to either never remember anything or to get every bad thing that has ever happened to them permanently etched in their memory..perfect and unforgettable. Lemme know what you think of these ideas please.
Title: Re: Need Help with an Unanswerable 8-Ball Question
Post by: admiralducksauce on January 24, 2011, 04:52:50 PM
Quote
but I wouldn't use the River Styx

Indeed.  That's why I said I'd use the River Lethe.  :)  My group has the 8-Ball now, and one of them is "infected" by its curse after asking it "how do we destroy you?" and getting the answer about the River Lethe (and a subsequent question to find out where the dang river was).

Now Step 1 of their plan is to get as close to the NeverNever River Lethe as they can, but the further they travel in the real world, the greater danger there is from human agents sent to retrieve the 8-Ball.  If they just pick somewhere thematically close and jump into the NN sooner rather than later, they'll have a longer trek through the NN which has its own dangers.  Either way, I plan for multiple shenanigans along the way.

When the 8-Ball is destroyed, I'm thinking that it keeps what it took and it takes back what it gave.  Knowledge lost from Compels stays lost; knowledge granted from invoking the 8-Ball disappears (because they COULD ask for really game-breaky stuff before they drop the thing in the river and this is meant to counter that).

Quote
they have to make the decision to either never remember anything or to get every bad thing that has ever happened to them permanently etched in their memory..perfect and unforgettable

Remembering traumatic shit isn't a threat to my group of PCs.  One of 'em has the Sight.  One's a former Denarian host.  One is fucked up from the war.  The reason they take chainsaws to monsters now is because of the bad shit that they've seen.  They need and possibly want those memories so they have that fuel to ensure such things don't keep happening to people.