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Messages - Stormraven

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31
DFRPG / Re: A Compelling Question About Aspects
« on: July 31, 2010, 01:23:00 PM »
True enough.  However, I look at it like this - if I, as GM, would compel them for the situation, I'm willing to give them the fate point.

In the OP's first example, had the player chosen to remain veiled, I as GM might well have compelled the Aspect myself.  Thus, she gets a point.

In the second, given the situation of learning that the bear wasn't an enemy, I would almost definitely have compelled, if the player hadn't.  So, again, she gets a point.

I'm not saying that every self-compel gets points, I'm just saying that the situations presented above, in my opinion, merit points.

32
DFRPG / Re: A Compelling Question About Aspects
« on: July 31, 2010, 12:37:09 PM »
That.  That is my reasoning entirely.  Fate points are the engine of the system, after all.  In both cases, the character wasn't required to do anything - she chose to, and acted in ways consonant with her Aspects.  That's good enough for me.

33
DFRPG / Re: A Compelling Question About Aspects
« on: July 30, 2010, 07:07:43 PM »
As I understand it from the book, yes.  Self-Compels are entirely appropriate ways to get Fate points.  You're being rewarded for playing in character, as it were.

34
DFRPG / Re: What's in the nevernever
« on: July 30, 2010, 05:15:46 PM »
According to the book (YS) Demons are from the Nevernever, but some would love to kick down the gates to Outside.

Vulnerability depends entirely on the nature of the creature.  Demons are most likely vulnerable to Holy attacks, and depending on your source, some may be vulnerable to Silver.

35
DFRPG / Re: Base Refresh for new Characters
« on: July 30, 2010, 03:14:28 PM »
I would generally start them where the others are now.  Why limit the new character?

36
DFRPG / Re: The Lightsaber Spell.. :o ::)
« on: July 30, 2010, 04:23:09 AM »
Just make an attack spell, add in duration, and define it as 'Flame Sword', with the inherent limitation that it's melee range only.

I don't see how it's really any more complex than that.

37
DFRPG / Re: Advice please - Trouble Aspect and Character Creation
« on: July 28, 2010, 02:44:21 PM »
Well, her High Concept is right in the first post.  Wiccan Sorceress.  Like I said, it would have been Wiccan Wizard, but looking over the refresh costs of both Wizard and 'Faith' based Powers/Stunts, I couldn't have both in even a Submerged campaign.

Thinking on it with some of what's been posted has given me some ideas.  For instance, the Wiccan Rede doesn't preclude self-defence (as most Wiccans understand it, anyway) but say it did.

There's still bindings that redirect force used upon them - Mirror shields, they're called - and if someone's silly enough to send an attack against them, and gets hurt, the usual view is that it was their action that caused the harm.

That, of course, would likely get her in trouble with the Laws of Magic, as well as the Wardens. 

And, yes, the Rede allows for a lot of low-discipline behaviour, as long as it brings no direct harm to others.

So, thanks for all the replies.  I'm only going to work her up to Stage two - saving the first Story until I can find a game for her, so her story fits in - but when I've got that done, I'll consider posting her, either here or in the PbP section.

38
DFRPG / Re: Advice please - Trouble Aspect and Character Creation
« on: July 28, 2010, 05:01:17 AM »
Thanks, Ophidimancer, that's exactly what I was looking for.  I was thinking there had to be some Troubles from it, but I was having difficulty figuring any out.

The basic concept is more a Religious Type who has strong magic / magical potential, so the Rede would definitely be part and parcel of any Religious type powers, but I wasn't sure whether to put it in the 'Holy Writ' part, where it's the law of her belief based powers, or as a Trouble, or even just a normal Aspect.

39
DFRPG / Re: Advice please - Trouble Aspect and Character Creation
« on: July 28, 2010, 04:53:49 AM »
Yes, I know - but I also know that it's the GM's job to bring it up.  And as a GM myself, I wouldn't allow a Trouble that I couldn't get my head around as far as making it Trouble.

So I thought I'd see if anyone here could help me figure out how it would be Trouble, of if it would be difficult to make it Troublesome.

40
DFRPG / Advice please - Trouble Aspect and Character Creation
« on: July 28, 2010, 04:42:53 AM »
As an experiment - and to have a ready character if I can ever find a PbP game - I've been thinking up a Wiccan Sorceress.  I decided on Sorceress because I don't think I could create the character as a Wizard, but maybe a GM would let her eventually grow into her Wizardness...

I already figure that she'll have Bless this House, and as a Sorceress, will need Evocation and Thaumaturgy, with the rest of the Wizard stuff coming later, and probably a couple of the Conviction Mortal Stunts.

But I was wondering if, in the context of the Dresdenverse, 'The Wiccan Rede' would be a valid Trouble.  I can see it being somewhat restrictive - in the same sense that the laws of magic are - but I'm not sure it's at the level of a Trouble.

For those who don't know it:
Eight words the Wiccan Rede fulfill.  An it harm none, do what ye will.

41
DFRPG / Re: How would you handle differences between elements?
« on: July 26, 2010, 10:38:58 PM »
Fire for healing?  Sure, I can see it.  It's an unbelievably subtle application (meaning Harry will probably never be able to manage) but use Fire to enhance the subject's energy reserves, or to selectively burn out poison or disease.  Very high power, very subtle, but I would allow them.

42
DFRPG / Re: The Pen IS the Sword...?
« on: July 25, 2010, 05:44:41 PM »
I had that come up - a game working up on another RPG site, I'm playing a character with an enchanted sword.  She can change the metal of the sword.  The GM gave me a basic enchanted item that she can use three times a session.

He set it up as putting a maneuver on the sword, changing its aspect.

43
DFRPG / Re: Stunt/Power for Bardic style magic - What do you think?
« on: July 23, 2010, 06:06:54 PM »
If we tie it to particular instruments we might as well just make those instruments Focus Items.  To differentiate Focus Song from Focus Item I think you'd have to allow it to be used with any instrument, but it would have to be audible to work, meaning that silence spells or deafening the wizard would remove the ability to use the Focus Song.

Yes, I do think a Stunt to allow Discipline instead of Performance would be the way to go, but I'd add in the option then of using Focus Song instead of Focus Item.

Well, I think I might have gotten the sense that that was the point.  My bad.

44
DFRPG / Re: Stunt/Power for Bardic style magic - What do you think?
« on: July 23, 2010, 02:12:43 PM »
I like that one, Ophidimancer.

So we could have 'Erik the Bard', who has a Focus Performance (Spirit, Off, Con, +1) defined as playing his mandolin, and another (Fire, Def, Pow +1) defined as playing his flute, for instance.

45
DFRPG / Re: A few spell casting questions
« on: July 23, 2010, 03:57:23 AM »
Well, if it bothers you, I might suggest a variation on the Focus Items rules.  For the cost of 2 Focus slots, you get one Consequence you can  use for magic of a given type.  So, maybe instead of giving him a bonus to his Conviction or Discipline, Harry's Blasting Rod lets him cast two or three Fuego spells without stressing himself.

I would cap it at a maximum of two, maybe three, and definitely count them as Consequences as opposed to Stress, so they don't just regenerate between scenes.  Not a house rule I would expect to see in play, but off the top of my head, a possible answer to the question you've raised.

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