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Topics - Fenrir423

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DFRPG / Need help thinking of a catch for an Emissary of the Erlking
« on: March 27, 2011, 08:43:53 PM »
There's a character in my group whose concept and high concept are Huntsman of the Erlking (because when our group does things, we don't half ass it) and in the spirit of the Winter and Summer Knight's swords from Our World he has an IoP elephant gun that gives him some Speed and Toughness powers. Problem is me (and the group as a whole, really) is having trouble figuring out a catch for him. The Knights have "Trappings of (opposite) Court" but nothing really fits with that (
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). Help me DFRPG boards, you're my only hope.

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DFRPG / Stunts that modify additional trappings given by other stunts?
« on: January 14, 2011, 04:04:22 AM »
I was kicking around a modern day Sherlock Holmes skill set up (thanks to the BBC series, Sherlock) and thought about his ability to read people. It's covered by Empathy, normally, but for Holmes it is clearly more of a feat of Investigation (or arguably Awareness, given how instantaneous it is for him but that's another topic entirely). Now that's an easy enough solution, make a stunt to give the Reading People trapping of Empathy to Investigation. Now what if I want to apply a stunt like Read the Surface to the Investigation based additional trapping making the inspection require 1 minute of interaction instead of 10?

The book doesn't really go into it but I'm sure it's just a matter of not thinking to take the rules that far. So would you allow it in your game: Two stunts to provide an enhanced, additional trapping to a skill?

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DFRPG / Multiple focus items?
« on: October 12, 2010, 11:55:54 PM »
I'm not entirely sure how the Lore limit effects multiple focus items. Is it that no more than (Lore) Focus slots can be given to on specific item or all of your various foci in general? Like if a game had a high enough refresh and a Wizard with Lore at Superb continued to take Refinement, could he conceivably have a +3 Fire Offensive Power, +2 Fire Offensive Control focus as well as a separate +2 Air Defensive Power, +3 Air Defensive Control or would he be limited to splitting the cap of five between his two foci?

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DFRPG / Trying to handle a multiple Evocation problem
« on: September 29, 2010, 05:19:35 PM »
Basically, I have two people who want to have Evocation as part of their power set. Problem is, one is worried that since he's a wizard and magic is his bread and butter, he'll get outshined and become the thaumaturgy guy. I personally don't think it will be an issue since Evocation is pretty much a combat only thing, but that argument isn't making my player feel at ease (and we haven't actually played so I have no idea if that's even a valid argument). I don't want to play favorites, or make both of them trash their characters completely, and I can't think of anything to tell them to make them get over it. Any suggestions, oh wise ones?

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