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Messages - Tsunami

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31
DFRPG / Re: HTML5 form-fillable character sheets
« on: April 03, 2013, 04:59:35 PM »
Nicely done HTML sheet.

Shameless thread Hijacking incoming.

May i point you -> here: http://www.jimbutcheronline.com/bb/index.php/topic,25037.msg1061449.html#msg1061449

to the Open-Document Character Spreadsheet i made.

It's not a PDF, or an HTML, but you can export it to PDF easily enough.


32
DFRPG / Re: How would you represent a "Good Bob" v "Evil Bob" Power?
« on: February 09, 2013, 08:19:24 AM »
I'd go with a handwave.

Usually you need to pay fate points to resist the compels coming from lawbreaker Aspects.

Now while the evil is locked away all those compels still happen, however you don't pay fate to resist. Instead you incur debt with your "evil clone".
You also loose access to potential bonuses provided by lawbreaker powers.

When you switch over... all those compels jump out and have a party. There is no resisting them.
And then you will need all those lawbreaker bonuses, believe you me.

I'd also prohibit switching back to "sane mode" until all debt is worked off.

33
DFRPG / Re: How would you set up the zones for a speeding train?
« on: August 03, 2012, 02:40:58 PM »
I'm still kinda iffy on zones, but I'll take a stab. I'd personally say, due to the difficulty of getting back (unless there's a pc with both inhuman speed and flight) that those side zones are basically "taken out." No one should be heading there willingly. Even if thrown there, unless they are actually taken out of the fight I'd just leave them clinging to the edge.
^this
I do agree with wholeheartedly. Thrown off is a taken out result. Anything else is clinging on the side, thrown down the train a few cars, flung back into the inside of the train through a window...

Otherwise if you absolutely need to use the zones beside the train:

Set a difficulty for getting back on the train.
For every exchange it takes the fallen character to get back on, move the train a number of zones.
Now if/when the character gets back on he's farther down the train and has to move back up the train to get back to the fight.
If it takes to many exchanges to get back on the train has gone past and the character is taken out.

But again, if would go with the first option.

34
DFRPG / Re: Pack Instincts useless for a PC?
« on: May 25, 2012, 09:15:38 AM »
Templates are guidelines at best.
So I say: simply let him drop the Pack Instincts power.

If a Lycanthrope does not have a pack, as seems the case with the mentioned PC, then why would he have pack instincts...
A Lone Wolf has no pack to have instincts about, so no pack instincts power.

35
DFRPG / Re: Does Anyone Care About "Skills Affected"?
« on: May 25, 2012, 09:08:26 AM »
I think it's somewhat redundant.

I don't choose powers for the skills they affect, i choose powers because they fit a concept.
The synergy between powers and skills kind of follows from there.
It's not like i choose skills and then go and say "now what powers affect my skills best", or the other way around.
Choosing skills and powers is an interconnected process. And you need to know what skills do for a power precisely to make decisions. Knowing which skills are affected alone won't do it.

I suppose the "Skills Affected" section is useful to get a quick overview, and as a reminder for those not closely familiar to what skills a power utilizes. And in some rare cases to quickly see which powers are suited for a concept.
If i build a character and say "He's a berserker, so he has no discipline", then glamours would not readily apply to him, as it uses discipline to work. But then again, glamours would not fit a berserker in any case.

So, bottom line:
Personally i think it's redundant, but i know the powers and rules quite well. And any custom power has to be read carefully in any case to see how it works.
For those who want a quick overview and/or reminder of how powers and skills are connected it is certainly a useful summary.

36
DFRPG / Re: Paranet Files preview
« on: May 18, 2012, 12:22:11 AM »
hmmm... now who got the 1100th like... could have been me... or not *g*

it went from 1099 to 1101 when i added my vote *g*

in any case... we're there now  ;D

37
DFRPG / Re: Urban Fantasy FATE 2.5
« on: May 08, 2012, 12:28:58 PM »
Well as a kid Dresden clearly had more than 10 refresh considering
(click to show/hide)
Harry most likely has a hidden aspect
(click to show/hide)
or something along those lines. His player simply spent a fate point and declared that he satisfied the catch. No major refresh boost needed.
The second opponent was defeated by using lots and lots of sponsor debt to Lea, and probably some form of temporary sponsored magic. Again, this could be done by a very low refresh character.
Not that he necessarily was very low... he probably was at about 8, seeing that this is the minimum for full wizards, and winning this fight counted as his trial to be judged a full wizard.

General commentary:
Sex:
Anita's, or anybody's, extensive sex rituals are easily modeled by the ritual rules in the DFRPG... (lots and lots of mini scene declarations describing the various practices probably, plus consequences and...) if it's truly necessary to include those, which i think it is not, but that's besides the point.

Power progression:
I have not read the Anita Blake novels, but a friend of mine who really enjoyed them in the beginning, dropped them due to precisely the two aspects that were mentioned here. Too much sex, and too much power.
Harry has gotten stronger and stronger over the course of the books, but luckily he has not gotten too strong.
Also, Harry's increased power is often due to, how did Jim put it... "becoming less stupid" though his personal power has increased as well.

Personally I like the progression speed that the Fate system offers.
If your game requires a quicker progression, simply hand out more major milestones, though i can't think why it would be necessary.

So, after writing this i realized it's nothing particularly useful, or even new information... but i'm gonna post it anyways, because i don't want to have been typing it for nothing *g*

38
DFRPG / Re: Something that came up in a game session
« on: May 07, 2012, 10:20:01 AM »
[...]
Next, being 'taken out' does NOT have to mean 'death'.  Expanding on the previous example, Goon Bob is just a goon, and will only mechanically take a mild consequence, and will get taken out after that.  Does mean that Bob is really a bag of blood and gore under high internal pressure, just waiting for a good, sharp poke to explode and spray gibs everywhere?  Not really.  Bobs take out could just as easily involve him running away, or giving up, or something else like that.
[...]
FIFY  ;)

Also, i think your post sums it up quite nicely. No more discussion needed *g*

39
DFRPG / Re: Posters: The how's and why's of our gaming.
« on: May 04, 2012, 10:25:33 AM »
1. How did you start gaming?
How do you start something like that... a friend had a rulebook, borrowed it, bought my own.
I was 12 or 13

2. What system did you start with?
"The Dark Eye" or rather "Das Schwarze Auge"... at the time everyone started up with DSA here in germany... At least in the circles i moved in *g*.

3. What systems have you played?
From the top of my head: DSA3, DSA4, Shadowrun, "Plüsch, Power & Plunder", Mutants and Masterminds, Starwars D6, Dresden Files

4. What system/s are your favorite?
Hard to pinpoint one...Most Systems have merit one way or another. But i've pretty much fallen in love with Fate in general since i started DF.

5. Is this your first system?
Nope.

6. What caused you to try DFRPG?
It's a small step from a Gamer who reads the Dresden Files, to a Dresden Files Gamer...

7. What is your preference in gaming group size?
GM + 3-5 players is ideal.

8. How open are you to gaming with people you don't know or hardly know?
Sure, why not.

9. What is your best quality as a player?
I make lots of funnies.

10. What is your worst quality as a player?
I make lots of funnies. *g* And sometimes i tend to overthink things.

11. What is you best quality as a GM?
Oh boy... i haven't GMed in so long. I'll have to see what the new group thinks.

12. What is your worst quality as a GM?
See 11.

13. Importance of game balance 1 - 10 (1 being lowest 10 besing highest)
5

14. Importance of setting/canon of universe 1 - 10 (1 being lowest 10 besing highest)
3. And having a fun time trumps it all the time.

15. Custom setting or established setting?
Yes. :-)

16. During character creation are freedom of powers more important or the chracter concept and the powers and skills fitting that concept? EDIT: FIXED!?
Depends on the system. Some systems have fixed classes, others don't. Both can be fun.

17. Roll play or role play?  Something inbetween? ( Role playing skills vs dice for resolving things in game)
Something in between, but leaning towards Role Play.

18. Other: anything notable to volunteer that could explain your view of gaming or your posts on here (obviously mood, upbringing and personality has an affect here, but lets not get too personal eh?)


40
DFRPG / Re: Magitech???
« on: May 04, 2012, 09:53:27 AM »
Now i have this Picture in my Head...

Bob's Skull mounted on a tripod, projecting the internet through his eyes like a video projector... and Harry navigating via voice command...

"Damn it Bob... I told you to NOT follow every stupid popup. Especially not the kinky ones. You can watch porn on your own time."

41
DFRPG / Re: FEEEEEEEEEED ME SEYMOUR!
« on: May 01, 2012, 12:24:08 PM »
Ok so the WCV has to lift cars during his exercise to be certain no one thinks he isn't exerting himself (if the worlds strongest man can do it).
Actually, if the vamp lifts cars just for the heck of it (i.e. to get a free regen roll), then he doesnt exert himself either... imho

The reasoning behind this statement being the same as how to decide when to require a skill-roll for any given task.

If there is no interesting outcome, then there is no roll.

A Vamp simply doing weights, or lifting cars for no reason other than gaining a "free" regen roll is totally boring, not to mention illogical, and therefore there is no roll.

42
DFRPG / Re: FEEEEEEEEEED ME SEYMOUR!
« on: April 30, 2012, 08:50:10 PM »
Funnily enough there is nothing stopping a White Court Vampire doing weights for a scene (only using inhuman Strength) to recover hunger stress, it is actually more effective than feeding.

Well, if a player did that, then i would simply judge that to not be "heavily exerted", not make him roll for hunger stress at all, and thereby rob him of the chance to cheat. *g*

43
DFRPG / Re: FEEEEEEEEEED ME SEYMOUR!
« on: April 30, 2012, 07:25:14 PM »
So I was looking over the feeding dependency write up in the books, and have a question I'd like clarified.

It says that if you make the discipline roll, you get to wipe the hunger track clean, then it says if you fail the roll, you take stress to the track equal to the difference in roll.

Maybe I'm just being dense here, but on the first bit, does that include stress that's already on the track? For example, if a vampire fails a roll in one scene and takes 2 hunger stress, then makes the roll in the next, does it just not take the stress for that scene, or is the track totally wiped clean of the pre-existing stress?

The second.
The Stress track is wiped clean of all stress.

That's how i read it. And i honestly don't know how to read it differently.

44
DFRPG / Re: The DF verses the DFRPG
« on: April 27, 2012, 10:45:56 AM »
When playing the game, by necessity you are expanding the setting given to us in the Dresden Files Novels.
The Rules even encourage you and tell you how to do it. City Creation anyone ?

If you were to "prohibit" setting expansion, then you would effectively make it impossible to experience anything new in the game.
A new NPC ? A new town ? A new bad guy ? Original player characters ? All of those expand the setting in some way.

Yes, it's an extreme interpretation, i know.
My point being that the two answers are not exclusive.
By necessity we leave the world of the Novels and enter a new world we create for ourselves. But how far we stray from the premise of the original is totally up to the individual gaming styles.

My latest group is playing close to the current events in the Books. We even have one PC that's taken from the Books. So the setting is actually pure DF. The other players are playing original characters, some of which are close to DF standard, others stray a bit.
Another campaign i played in was set in 19th century Arizona... I didn't see anything of that setting in the Books *g*

A Game may even start as a Pure Blooded DF setting and evolve into something else.

So my answer is: "Both. Whatever strikes my fancy at any given time."

45
DFRPG / Re: Powers = Tools ?
« on: April 23, 2012, 07:04:47 AM »
I think it's different for different powers.

It has already been said that some powers are quite generic. Strength, Speed, Toughness for example are so basic that their expression in the game can vary a great deal. Others are a lot more loaded with innate "flavor". Blood Drinker or Addictive Saliva for example.
Most, if not all, of that flavor is derived from what we have seen in the DF Novels, it therefore fits to the creatures we have seen there.

Gameworlds will differ from the DF-Novelverse, some more some less. Strictly limiting powers that have some innate flavor to their original roles in the Novels will likely be to limiting to model the Game-Worlds that differ greatly. Therefore most powers should be tools to model a character concept.

However, some powers have been built with their innate flavor being a somewhat limiting factor, balancing their technical effect. The Swords of the cross are a good example here, as is the Sacred Guardian power mentioned by the op.
When fitting those powers to different character concepts, one should not forget the original flavor. As to not make them into balance problems.
The flavor can be changed, but the limiting factors should still be there.

If you intend to create a world that is extremely close to the Novels, then it is helpful to cleave to the inherent flavor of powers.

In the end the answer is: Yes, and No... it depends.
I know... very helpful  ;D

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