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« on: August 04, 2011, 07:14:09 PM »
So because I usually make "serious" characters I decided to make a guy who's kind of quirky. I decided to make him a Focused Practitioner with Ritual: Crafting. He makes quite powerful potions and sells them to local doctors and "spirit healers" as vaccines, antidotes, etc, but as I finished up his power list I just couldn't shake the feeling that he was too strong and that I had messed up somewhere. I'm going to copy-paste his powers and explain it a bit to avoid any confusion. I haven't decided what the refinements will be (a hat, ring, etc.) yet, I'm just focusing on the mechanics at the moment.
-2: Ritual: Crafting
-1 Refinement: +4 Crafting Strength (combined with 2 free focus items from Ritual)
-2: Refinement: Block 10, 7 turns
Blast 9, 5 turns
-2: Potions (7) +1 Potion strength
Ritual: Nothing odd here, used the two free focus items and then bought a refinement to increase the bonus. Bonus is under Lore and potion strength is still under 2x Lore.
First Refinement: Used 5 slots here: 1 for item, 1 for increased power, and 3 for increased use.
Second Refinement: Used 3 slots, one for item, and 2 for increased use.
Potions: Essentially 2 refinements, just combined them to save space. Used 7 spaces for potions and one to increase potion strength (the book isn't very clear how this works, does the +1 apply ton all potions I ever create or just for one potion per game?)
It just seems like I messed up somewhere, otherwise I can (for only one scene of course) become nearly invincible if I drink a Guns and Athletics potion in the same scene, having at least one above legendary in each stat. I know drinking more than one potion at a time has bad effects, especially potions this potent and I assume this will manifest in an aspect on me, something like "Churning stomach" or something, but even with that it just seems like I can become a god for 2-3 scenes in any form of combat. I double checked the rules (I only have the PDF and I know the book is slightly different so maybe there's a modified rule there I'm not aware of) and can't find any mechanical faults, but like I said I just have a feeling that I'm missing something. The strength of the potions are 10, exactly double my Lore and the limit on the strength of craft able items. And just as a side note the refresh we are currently at in out campaign is 9, so I have 8 refresh to work with.
Thank you for your time.