Sorry to commit thread necromancy, but I read a
blog post of Ryan Macklin's recently and I thought it might be helpful in this instance.
Basically, the better you succeed, the more free tags you get on an aspect - which would probably work out for what you want, Belial. Here's how it works:
Whatever way you introduce an aspect through a maneuver you do it with a skill roll against a certain threshold. Normally, if you just beat the difficulty, you introduce it as a fragile aspect - tag it in one turn or it goes away. A second shift beyond that might be enough to make it sticky - it will last until someone uses it. Now what about shifts beyond the second? What Ryan Macklin proposes is that each two shifts beyond the first two allow another free tag later on down the line for you to use.
Throw in another houserule that adds the ability to use an unlimited number of free tags from a single aspect (as long as they are only free tags) and you can then tag that aspect you've created on your next turn for a large amount on one roll.
Example: You're fighting a mook and you maneuver to place "Knocked Off Balance" on him. He rolls Average (+1) and you roll Superb (+5). Fair (+2) is enough to place the aspect, Good (+3) makes it sticky, so it will last until the mook gets rid of it and Superb (+5) is another two shifts, so you have two free tags, which you pass to your pal Lenny.
Lenny smacks him upside the face with his Gauntlet of Smiting (Weapon:2) and double-tags Off Balance for +4 on his attack. Which is, of course, a wham-bam-thank-you-ma'am knock out of the park for him.