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Messages - Papa Gruff

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31
DFRPG / Re: Non-lawbreaking curses
« on: April 29, 2011, 09:23:06 AM »
But in the end you aren't replacing their will with your own. You're causing an effect, but it's still up to them how they choose to deal with that effect. They could choose to ignore the visions. They could choose to find a person to get rid of them. They could choose to go nuts. It's all up to them. To compel is to force a specific action. The statement the book makes is "Here, enthralling is any effort made to change the natural inclinations, choices, and behaviors of another person." That's just not happening here. All of those are still intact and working. While there is a likely response of going nuts, they could do anything.

At a spell strength of 14 this is just not the case. For most mortals there is just no choice of defending because they will never manage to generate the shifts to break the illusion. They are damned to watch and there is nothing they can do about it. How will they find a person to get rid of them? Who will listen to them? They will probably end up in a mental ward classified as schizophrenicly disordered or something, while the nightmare illusion torments them for the rest of their lifes probably driving them insane for real. In a way they are compelled to go insane on their own. Thats making an effort to change someone.

Generally you are right though. That's what I said all along. These might or might not be construed lawbreakers. The problem I had was, that Belial666 categorically stated that they weren't. In my games most of them would be. I think the statement was misleading.

32
DFRPG / Re: Non-lawbreaking curses
« on: April 28, 2011, 04:11:13 PM »
The difference between Ilusory Madness and a fourth law violation is that ilusory madness is not a direct attack upon the mind it is a direct attack upon the senses. Unlike a fourth law violation a person is not being enthralled, they have the freedom not to go insane, they have the freedom not believe the ilusions and to do what ever they want to do regardless of what they see. It is thier choice to believe the illusions and to make your curse thier reality.

In theory you may be right. Yet the curses are designed in a way to bypass the laws of magic on the basis of the rules that the system provides us with. See, the Illusory Madness curs is designed at a strength (14), that makes it virtually impossible for the victim to free itself from the simulated horrors. It's like watching a nightmarish horror movie 24/7. I'd totally consider that an attack on someones sanity and mind.

What I mean to say is. There might be a difference where the rules are concerned, but in terms of narration the outcome is pretty much identical and created under identical intentions.

33
DFRPG / Re: Non-lawbreaking curses
« on: April 28, 2011, 01:45:49 PM »
Once again I come to the conclusion that your interpretation of the rules and the general institution of magic in the dresden files universe is incompatible with mine. I'm not looking for yet an other discussion. All I want to say is that you only can state that these curses won't break the laws of magic in games you run. You can't state categorically that these curses don't break the laws, because I bet you dollars for donuts that they will do so at many many gaming tables.

As you said yourself the lawbreaker stunt is linked to the underlining principles of magic. One of these is: don't use your magic to kill. How the killing is done is secondary. That's why the wardens use their swords to execute lawbreakers and not their magic. Holding someone with magic is not killing someone with magic and so on... The wardens are not INTENDING to kill with their magic. That said if you use your curs in a Romeo and Juliet way to just make it look like someone's dead ... no lawbreaker there, you can make sure they wake up before they are cremated or burried alive.

An other one is: don't use your magic to mess with someones mind. Making them think they are insane by the mans of illusions is just that. You violate the mind of an other. It doesn't necessarily have to be directly messing around with someones thoughts. I mean think about it! The third law is partly in place to shield people against the aftereffects of mind magic (insanity, etc.). You are just doing it in a more complex and innovative way with some of your curses.

At least that's how I see it...

34
DFRPG / Re: Non-lawbreaking curses
« on: April 28, 2011, 11:56:58 AM »
First of all: all the curses are very very nice. I like them a lot and may end up using them on occasion.

But please tell us why you can categorically state that some of these do not merit the lawbreaker stunt. From my perspective on the rules the lawbreaker comes from narrative context. That said, if you using Mask of Death with the intent that somebody else is going to bury the victim alive then you'll get the lawbreaker. You get it because you intended your victim to die.

Most of your creations use the block mechanic to vail something from the perception of the victim or from somebody else. Please clarify: how is creating illusions of maddening images through a vail different from creating them directly in the mind of the victim (Illusory Madness)? It even lasts for a lifetime! To me that is messing with someones mind, just in a slightly less intrusive way. His thoughts will definitely get altered by this over time. The intention is to make someone insane. That's lawbreaking.

Similarly: how is creating the illusion of obscurity upon a victim that lasts a lifetime not changing him along the lines of the second law (Cloak of Obscurity)? In my opinion this can be vied as transforming somebody into something else.

Most of the curses may or may not avoid the caster from prosecution by the White Council, based on technicalities. At least in the games I run there would be a lengthy debate about some of them being against the laws. But that's just my opinion...

... the shift costs of the spells make them impracticable for PC anyhow. Yet again they are very nice as plot devices.

35
DFRPG / Re: Parrying with a Shotgun or Rifle?
« on: April 27, 2011, 01:47:34 PM »
The US Army still teaches bacic combat skills with rifles.

I can remember Learning to attack with both sides, Bayonet and Bytt Stock, and to block income attacks.

food for thought

Probably part of the reason why the army also trains its soldiers in maintaining their guns on their own, aye? ... just kidding.

I probably wouldn't compel a player to break his/her gun partly because I think swinging a rifle as a club has something cool about it and partly because I have difficulties seeing where the fun or interest is in it.

Besides: don't we have a nice table for breaking stuff? Couldn't we adapt it to this problem if we have to? Let's just take the Deliberate Hexing Table (YW258). I'd say if you inflict the appropriate amount of stress with the attack the weapon could have a malfunction. For most modern guns that'd be 4 Stress while older ones could go up to 5 Stress because of their heavier sturdier build... But why bother really. Let it come down to narration. If the player decides to narrate it that way, slide him a fate point for troubles to come...

36
DFRPG / Re: Non magical weapons with abilities
« on: April 13, 2011, 12:43:09 PM »
As far as I can see the stunts are valid by the rules. I'd probably allow it like this and probably would even give a small refund due to linking the stunts to a particular item the character can be parted from. Yet it wouldn't be +3 like IoP ... more like +1 or something.

That said I can't see why you'd link them to the item like this. I'd probably simply put similar stunts on the PC and make one of his/her aspects an item aspect strongly linking him to the weapon. These stunts could even have the particular sword in them as a limiting factor, not needing any more restricting circumstances in this case.


37
DFRPG / Re: Nevernever rules
« on: April 11, 2011, 04:42:03 PM »
All of a sudden I wonder if the Winter/Summer Knights have to do cleanup duty some times. Literally speaking *g* .

38
DFRPG / Re: What would an Exorcism do to a White Court Vampire?
« on: March 31, 2011, 09:16:26 PM »
Can't help thinking all it would do is make them really really annoyed.

Yep! Ain't a daemon from "hell". Team8Mum is right...

39
DFRPG / Re: My friend's weird campaign idea.
« on: March 31, 2011, 09:14:38 PM »
I want one where everything is upside down. *g*

40
DFRPG / Re: How does the sponsor's agenda fit into Sponsored Magic?
« on: March 29, 2011, 09:06:08 PM »
Have to make an addendum to my previous post: obviously there is a way around only tracking those who are related to summer. Just stick something summer on them. It's obvious that a creative interpretation of the "rules" is very much fey.

41
DFRPG / Re: How does the sponsor's agenda fit into Sponsored Magic?
« on: March 29, 2011, 08:37:08 PM »
I see it as thematically restricted but not restricted by agenda.  So if you want to use it to help the Summer Court you can, but it will still be Winter themed magic that you're using.

That's kind of what I meant too.

An Example to clarify: Should the Summer Knight with his Seele Magic be allowed to do a tracking spell on just anyone? I'd say probably not. He may do a tracking but only on those who are the vassals of Summer or are Summer bound. Depending on how you look at it, it makes some sense canon wise and restricts the use of the thaumaturgy portion of "Seele Magic" in a way, so that it's not a cheaper but equally potent copy of thaumaturgy.

Opinions?

42
DFRPG / Re: How does the sponsor's agenda fit into Sponsored Magic?
« on: March 29, 2011, 08:21:06 PM »
Just out of curiosity: would you allow a player with Unseele magic to use it just like thaumaturgy? It came along like that in the OP. I ask because my view seems to differ a bit from that notion.

To me it's true that you can use Seele/Unseele magic in any way you seem fit like wednesdayboy discribed, for as long as it is in line with the theme of the sponsor. If you can get the hole spectrum of Thaumaturgy and Evocation though the sponsor that seems to be a bit counter intuitive to me. The rules kinda state it otherwise when they compare seele/unseele magic to picking up Channeling and Ritual (witch sums up to the -4 refresh cost). That said, in the case of Seele and Unseele magic shouldn't you restrict the use of Thaumaturgy in a similar way the Evocation part is restricted in line with the appropriate agenda?

43
DFRPG / Re: Damsel In Distress
« on: March 27, 2011, 03:54:45 PM »
How about "Pure Mortal Damsel"? It's probably enough for a plot device. Don't over think it if it is just an NPC. It's very likely that nobody else but yourself (GM) will get aware of the exact notation of the aspect.

Think about what defines the character apart from the obvious role in the plot. Make that part of the high concept.

44
DFRPG / Re: "magical affinity" - what does it mean?
« on: March 27, 2011, 09:21:48 AM »
We use a very, very, very broad interpretation of this:

Are they inhuman? Then magical affinity counts.
Are they human with a Lore score above zero?  Then magical affinity counts.  Absolutely anyone with any understanding of magic recognizes that this person is marked somehow, but maybe doesn't recognize the mark itself.  That's why the bonus counts even at that level: you know the person is connected somehow, so you play it safer (they get the bonus).



That's pretty neat. Thanks. Anyone else an opinion?

45
DFRPG / "magical affinity" - what does it mean?
« on: March 26, 2011, 08:33:25 PM »
Hey everybody!

Right now I'm pondering over the question what construes "magical affinity". It's only mentioned once in YW169 in the first paragraph of the "Marked by Power" passage.

What does this entail? Is somebody with an average or fair lore skill affine to magic? Do you have to be a supernatural being to sense "Marked by Power"? Do you need wizard senses or is it enough to be a practitioner of some sorts? Are Knights of the Cross magical affine?

You see it can be read as dreadfully inaccurate or you can simply decide that everybody with the slightest connection to the supernatural world will be aware of it. Now: I know that it should come down to what's reasonable in the given situation, but I'm looking for opinions here.

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