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DFRPG / Re: PC Balancing Issues - Need Advice
« on: August 09, 2014, 10:28:55 PM »
change to for your build for the humanform limit, to work in toughness and fix my typos:
Against any creature with 5 or more refresh spent on supernatural powers, full powers manifest.
Against minor supernatural beings 3 or 4 refresh of powers, only Inhuman Strength,Tough+claws
Against those with 2 refresh, the character gets only Inhuman Strength,Toughness
Against those with 0 (eg, wizard constitution) or 1 refresh, the character gets only Claws.
Refresh cost is calculated without considering bonuses similar to catch, item of power or human form.
Each of these is dropped by one step if the character has not been following a righteous path. This effect can stack.)
Also changed "player" to "characer". God in DFRPG doesn't care if the player is a bad person, as long as the character behaves well
Re: Guide my Hand - my character was explicitly a wrestler who fought barehanded, so the holy touch was pretty vital to the concept. In your case, Guide My Hand is better and, with Righteousness, should give him a fair amount of extra out of combat utility if he's got fate points and a free pass to always be present whenever supernatural mayhem goes down. The Righteousness Desperate Hour is also one of the very few ways for a melee thug to get an area attack, even if it is only mostly useful for sweeping away minions....minions are something high shift/melee type characters have trouble dealing with quickly.
Against any creature with 5 or more refresh spent on supernatural powers, full powers manifest.
Against minor supernatural beings 3 or 4 refresh of powers, only Inhuman Strength,Tough+claws
Against those with 2 refresh, the character gets only Inhuman Strength,Toughness
Against those with 0 (eg, wizard constitution) or 1 refresh, the character gets only Claws.
Refresh cost is calculated without considering bonuses similar to catch, item of power or human form.
Each of these is dropped by one step if the character has not been following a righteous path. This effect can stack.)
Also changed "player" to "characer". God in DFRPG doesn't care if the player is a bad person, as long as the character behaves well
Re: Guide my Hand - my character was explicitly a wrestler who fought barehanded, so the holy touch was pretty vital to the concept. In your case, Guide My Hand is better and, with Righteousness, should give him a fair amount of extra out of combat utility if he's got fate points and a free pass to always be present whenever supernatural mayhem goes down. The Righteousness Desperate Hour is also one of the very few ways for a melee thug to get an area attack, even if it is only mostly useful for sweeping away minions....minions are something high shift/melee type characters have trouble dealing with quickly.