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Messages - Spyndel

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 15, 2009, 06:18:18 PM »
Here's a modified version:

http://flickr.com/photos/21582563@N03/3199689044/

I moved Imperia a bit north, as well as Aquitaine and Riva, same for Placida, although I still think the way we originally had the two northern lords placed was more correct based on Max's comments.

Mikey

Hey, looking great!  I, like Priscelle, think that is best if we just sort of set aside Max's comment for the time being.  If we accept the premise that Max is speaking about Phyridgia the shieldwall city, and not Phyridgia the Realm, then Phridgia can be to the west of Antillus, and *still* be thousands of miles from the sea (either one), depending on how you draw your geography.  And though there is nothing definitive, placing Antillus to the east makes PF slightly easier to visualize.

We can only guess at this stuff though, and you are, of course, free to draw your map any way you choose ;).

My only lingering nitpicks would be Priscelle's comment that Ceres is supposed to be southwestern.  I think there must be some way to draw out the topography so that this is true, but your concerns about kalare are also addressed. Also, I'd still like to get Aquataine out of the south, since it didnt make Jim's list of southern cities.

Right now Im still designing the map's graphical elements, but when I'm done with that, I think we're close to having something I feel good about putting down on paper.  When I do, I'll be sure to give you layout credit  :)


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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 15, 2009, 01:54:48 PM »
Have we ever had any indication that people sail on the Sea of Ice?  I'm fairly certain that Max was referring to the sea to the west of Carna.

There is a difference between the cities themselves and the land around them.  "Riva" can either refer to the city of Riva or the whole region that is politically represented by Lord Riva.  Sure, Tavi is Rivan, but he doesn't live in the city of Riva.  When Ehren told Max and Tavi that he was being sent to Phrygia, one would guess that he was being sent to the city of Phrygia, which I suppose could be thousands of miles from the ocean, without negating the possibility that there could be Phrygian land touching ocean.

...You know what?  I think Jim screwed up that detail.  I think we should just throw this clue out, frankly.

I was thinking along these lines myself. While I think the remark was applicable to any body of open water that would be near phrydgia (after all, you can get seasick on one sea just as well as another), he could have well been referring to the city proper being that far from water, and not to the region itself.

Theres no way to *know* this other than just guessing, but it certainly makes things easier to visualize if we disregard it, or assume he is speaking of the actual city, and not the surrounding land.

By the way, here is the quote from Amara in FoC that Im basing my Calderon placement on, for reference, though Im sure you're already familiar with it.
Quote from: Amara, FoC
"Are you familiar with the significance of the Calderon Valley?"

Amara nodded once. "It lies just over the isthmus between Alera and the plains beyond."

This, in my mind, puts Calderon at the very *end* of the land bridge, or at the beginning of where the new continent is starting to flare open to a larger landmass.  Just because its the only pass through the mountains doesn't mean the land its on or in front of it must be skinny...it simply means the mountains on either side of it must be impassable.


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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 15, 2009, 03:18:47 AM »
I'll just rebut a couple quick points, and defer to you on the rest.


Originally, of course we had Phyrigia and Antillus reversed which could put Phyrigia a thousand miles from the sea (Max doesn't state which sea), I also had both the cities much closer together toward the center of the two states.

Yes, but its a remark concerning another characters seasickness, and how its possible for him to get seasick. So he's not referring to a specific sea so much, as suggesting Phrygia is "thousand of miles" from *water*.  This suggests that no matter where we put Antillus, east or west, Phrygia has to be more centrally located, and "landlocked", which is a little tougher to visualize.( If Phrygia is touching a coastline, it *cannot* be "thousands of miles" from the sea...it cannot be a single mile from the sea).

The only I way I can see to make this true, is if Antillus is east, to bring Placida up as a buffer between the coast and Phrygia, and if Antillus is west, to stretch Riva up as a buffer.  In either case, that would make one of those two cites touch the Icemen Border, but we know theyre not a shieldwall city.  In that case, they probably need to bump up against some sort of impassable mountains that are not the shieldwall proper.

Thing is the land does get skinny again at the end of the valley. The Garrision blocks the Marat from coming into the valley and is situated at the opening between two mountain ranges. That's why the garrison is effective. We can reshape things a little but it's still a land bridge according to Jim. The valley is contained in the land bridge. The valley is west of the garrison not east of it.

I'm afraid this is just an area where we would differ if I were drawing the map.  Theres no reason it has to get skinny again...a "valley" is a U shaped depression in between mountains, so Garrison can still block the entrance fine if its situated between two mountain masses that are wider on either side.  Calderon valley is simply the only path *through" those mountains.

 If the valley, though, is *beyond* the isthmus, as Amara states, it means its west of Garrison, but "after" the skinniest point.   If it gets skinny again after Calderon, it suggests that the isthmus is continuing beyond Calderon.  It can still be a "land Bridge" between the 2 landmasses, without tapering it again after the isthmus.

A minor point to be sure.  Thanks for taking the time to respond!



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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 14, 2009, 08:24:05 PM »
Revised the BW map:
http://flickr.com/photos/21582563@N03/3197405232/

Hey, looking good!  I really hope you dont mind, but I made a few notes, and just redlined them over your map. Its always annoying when someone does that, but its just easier to communicate that way...I apologize.


http://img105.imageshack.us/img105/6126/notesae3.jpg

1) This is what I was speaking about in my previous post.  If Phyrigia is indeed "thousands of miles from the sea" ( I really have trouble reconciling this...maybe Max was exaggerating, but we have no way of knowing), we're going to have to  significantly alter our image of the Aleran/ Iceman boundary and shieldwall.  One way to push Phrydgia further inland would be to move Placida up and out as a buffer between the coast and Phrydgia.

Regardless, it forces us to define the shieldwall as something that does *not* run coast to coast, as otherwise, if there are only two shieldwall cities, then both of them would *have* to be adjacent to water. Perhaps the shieldwall is an earthcrafted barrier bookended by one or two naturally impassable mountain ranges.


2) Ceres evidently needs to be in the Southwest, and its still slightly north of Alera Imperia right now.   In fact, I think all the "southern" cities need to shuffle counter clockwise a bit, and Alera Imperia need to move further north a bit  in order to make the "southern" region easier to define.  Theres another reason to move Alera Imperia a tad bit north as well, as Ill note in #3.


3.) I think Alera Imperia needs to get bumped up slightly north for a couple reasons.  One, if you move Placida over a bit, it can move up and take over some of that vacated space.  Two, it would make it easier to define Ceres as a southern/southwestern city. Three, the whole issue of Amara's flight...  I still think Riva/Calderon need to come down a bit to make it possible for Amara to have flown over the sea of ice.

 But check this out.  I read the passage you cited in AF about how Amara flew over the Sea of Ice to get to Calderon/Garrison.  But it says she flew along the *coastline* to the Sea of Ice, not necessarily across the water.  Since she was serving as a liason between the Crown and Bernard, her most probable origin point was the Capitol.  This is easier to reconcile...basically, as long as the Sea of Ice coast is more or less level with Alera Imperia, or maybe a little lower, its easy to see this flight.


4)Aquataine didnt make Jim's list of Southern Cities, so I think it has to come up to at least even with Alera Imperia, or a little north, and Rhodes moved a little west and up to ensure it stays adjacent to Aquataine at some point.  It might require a little fidgeting with Riva.


5) In FoC, Amara describes Calderon as being the valley *beyond* the isthmus/ landbridge into the marat territory, not *on* it.  More of a frontier.   This might be your intention, but the way the land gets skinny again after Calderon confuses the issue a bit.



Anyways, great continued work...I'm sorry for the notes...feel free to point out any errors in my thinking.  I think we'll find we're going to have to alter the shape of the land in some places to make all this stuff work.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 14, 2009, 04:10:00 PM »

Edit: OH.  That idiot was ME.  I meant that PF makes it clear Ceres is southwest of Alera Imperia.  Yes, I have no concept of basic directions.

Oh, yes, that makes things much easier to put together.  I was really choking on your *southeast* comment, trying to make that fit.  And there's no idiocy involved here...I cant believe how much work you've all put into deciphering all these clues already.  That you keep anything straight after all this is impressive.

I do, however, remember reading another comment in this thread that suggested  Ceres was coastal, and not inland, though I dont know if that's valid or not, nor do i remember what the reasoning for it was.


[Edit]One further note though, if we take this quote to heart:

Quote
Max frowned. "But Phrygia's thousands of miles from the sea and—oh."

...then whether we place Phrygia East or West, we'll have to significantly alter the current shape of the land in order to bury Phrygia (and hence, a significant part of the shieldwall as well) that far inland.    I dont know if there are any regions left we can faithfully buffer between Phrigia and the coast, if Ceres is now in the southwest, except maybe Placida....we may need to buffer it with some mountain ranges.

Truth be told, I dont even know how thats possible for Phrygia to be that far from the sea, without fundamentally changing the way we're envisioning the shield wall.  Maybe the "shieldwall" is only  the shield wall for a certain extent inland, and doesnt stretch from coast to coast.  Maybe its buried between two natural impassable mountain ranges.  Because with our current philosophy, if there are only two shield wall cities, then east or west, both of those cities will be adjacent to water.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 14, 2009, 01:21:17 PM »
Furthermore, if Ceres in in the Southeast, and coastal,  I don't see how the Elinarch can be in the southern portion of it, as Cyril talks about moving west to the Elinarch in CuF, and how the Elinarch is on the only bridge on the entire *western leg* of the Tiber.

Unless those remarks are all relative, and not absolute.

*Sigh*, I give up.  Somebody just make a map, and I'll paint it. ;)

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 14, 2009, 12:48:17 PM »

Both the Phrygians and the Ceresians are violently anti-slavery, and geographic proximity might contribute to that.  And if Phrygia is closer to Ceres, it might explain why there's something of an abundance of them at the Elinarch, even though the Elinarch is to the extreme south of Ceres.


That's true of the existing map, but doesn't that need to be examined in light of what you said here:

Well, Princeps' Fury makes it fairly clear that Ceres is the the southeast of Alera Imperia.  Jim even lists it among the southern cities here.  We might also have to move Aquitaine a little more northerly, as that doesn't make the list.

Theres very few ways I can envision to make Phrydgia and Ceres adjacent if that is true, and still satisfy all the other juggling that has to be done in that area, but I haven't sat down and tried to work it out on paper yet.

Also, if Ceres in in the Southeast, it screws all that up...not to mention confusing the entire issue of the Canim continent, since that's where they approach from.

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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 13, 2009, 10:28:53 PM »
OK, I did some rough sketches trying to work out the "problem area", and they show, what I believe are the three options to reconcile the inconclusive things so far about Marat /Icemen interaction, as detailed in my previous post here, as well as some random things I was curious about in this region.  Bear in mind its just a rough idea of the landmasses involved for me to look at, not nearly as accurate as what Belgarion has done.

Sketch 1:

http://img172.imageshack.us/img172/8735/roughsketch1sy2.jpg

 This is more or less the accepted  vision so far with regard to Icemen/Marat connectivity, with two open bodies of water on either side of the isthmus.  I just took my cues from Belgarion's current map.  It's  sound in regards to the map clues we have so far and the easiest to visualize, but it's unsatisfying conceptually because it doesn't leave us much beyond the notion of seafaring Marat to explain the evidence for Marat/Icemen interaction.

 In addition to the various issues with this concept detailed here, it also calls into question the nature of the "Sea of Ice".  Is that name whimsical, or does it have a more literal basis?  Even if the marat were seafarers , could one actually sail across the "Sea of Ice"?   

In addition, there were a few other issues I wondered about that I marked on the sketch:

A.)

Also, there is a line in FoC where Amara flies over the Sea of   Ice to get to the Calderon Valley from in-country. That's part of the reason that the Valley's shape looks like it is

I was unable to find this reference in FoC, but I don't doubt Belgarion's knowledge on the subject in any way, and I defer to him.  If this is true though, even by Belgarion's current map, she really only could have flown over the Sea of Ice to Calderon if she was in the northernmost reaches of Alera.  I don't know what "In country" means, but I didnt get the impression she was in the north of the region.  If this is going to be a hard and fast stipulation, and we know for certain the northern watermass is the "Sea of Ice", then the isthmus/landbridge to the Marat landmass must be moved way, way down on the continental map, in order to stretch the Sea of Ice far enough across the west of the region that she could realistically fly over it.


B.) Many of the current maps seem to be placing Calderon right on the isthmus/landbridge to the Marat landmass, but in FOC, Amara describes the valley as being *beyond* the  isthmus, into the new territoy itself...more of a frontier.  This was one of the things I liked about Amadeus_rex's Calderon map, and followed suit here.

C.) Is there any issue with me switching the position of Phyridgia and Antillus?  It would make certain things in PF easier to visualize if Antillus is the Shieldwall realm closest to both the Icemen AND the Marat...however the Marat and the Icemen manage to interact.

Sketch 2:


http://img510.imageshack.us/img510/2350/roughsketch2mo5.jpg

This is the most reasonable conceptual compromise based on what we know so far...some sort of land connection , probably near the polar region. This provides an option for a plausible means of Marat /Icemen interaction and avenue of travel for Doroga, without requiring us to believe  one thing or another, until Jim let's us in on some more details.

This has the result of making  the Sea of Ice an inland sea, which isnt a stretch at all. I mean, the entire Mediterranean is actually a landlocked sea with a number of isthmuses (is that the correct plural?) that, from the point of view of the inhabitants are connected only via that landbridge, canal, etc.

Quote
The continent next door is linked to the one Alera is on via a land bridge which is where you find the Calderon Valley--

This quote, while easiest to interpret as an open sea scenario, does not *expressly forbid* a northern land connection, as the word "only" appears no where in the sentence.  Of course, now we're into semantics. The truth of the matter is, I think it might be a case of a little bit of fuzzy thinking or incomplete explanation from the author.  Or at least, I *hope* it is , because I find the alternatives (
(click to show/hide)
) conceptually unsatisfying.

Sketch 3:


http://img74.imageshack.us/img74/2964/roughsketch3jn8.jpg

All sketch 3 really shows is a sort of contrived way to make sure all the pieces fit and adhere to the "letter of the law" in our current clues, and still provide a land connection.  It basically shows a little strip  of land walled off by mountain along the landbridge that the Marat and Icemen could conceivably interact  on, while still keeping Calderon and Alera walled off, and keeping the sea open.

No, I don't like it either, but it was really just a mental exercise to see if it was possible.


Anyways, any correction or comments about  my  thinking would be welcome.  I don't really *want* to be doing this...my limited time and brainpower would be better put towards illustrating the map, but these are just some sticking points for me.  Im really hoping Belgarion puts together a post -PF map that I can just glom onto.  I dont even want to try and decode the placement for all the southern regions.  In the meantime, Im just working on the decorative map backround and graphical elements.

[P.S.  I hope posting the images is cool. I used the img code and it seemed to be activated, so I figured it was ok. Its externally hosted, so there shouldn't be bandwidth issues as I understand it, but if this is a problem, just let me know and Ill edit them to links only]

 


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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 11, 2009, 07:55:22 PM »


Concerning your question about the Icement and the Marat. I suppose the Sea of Ice could be an inland sea but I've never gotten that impression. I'm not so sure that the Marat don't have aquatic transport, since Kitai didn't get sick on the voyages like Tavi did. That doesn't prove or disprove anything, just a thought. Sorry about the double negatives. And yep, Kitai did use ropes made of Icemen hair. It's never been said whether they were acquired in trade or otherwise.

Mikey

Well, it involves assumptions in any direction you go.  But there is more *evidence* for some things, rather than others.

1) There is mounting evidence that the Icemen and the Marat have access to each other and interact independently of Alera.  Kitai uses Iceman hair ropes, and Doroga is
(click to show/hide)
(I know its a spoiler forum, but the book's only been out a few weeks, so I'm just erring on the side of caution.)

2) Marat do *not* travel through Aleran lands...they certainly don't go over the Shieldwall.  Prior to Second Calderon, there is no Marat/Aleran trade.  Even if there were, there is certainly no Aleran/Icemen trade.  Indirect trade/interaction therefore seems unlikely.

3) There is no *evidence* the Marat are a seafaring people.  The only thing Kitai's lack of mentioned seasickness can really give reasonable evidence towards is the fact that Kitai continues to be "awesome".

In fact, speaking entirely speculatively, the Marat seem created in the nomadic plains-dweller mold, inseparable from their companion animals who present a number of problems for extended sea travel, *especially* in the case of Gargants. However Doroga got to
(click to show/hide)
, it seems somewhat *unlikely* it was on a boat.  Given the general attitude towards Marat in Alera, the state of the border, some of the specific hostile attitudes demonstrated in PF, in particular Raucus' attitude even up to  defiance of the crown, it seems *unlikely* that Doroga
(click to show/hide)

The Icemen could be seafarers, but there is no *evidence* for that.  Indeed, the fact that they seem to need to go over the shieldwall to assault the Alerans suggests they cannot or will not travel by sea.

In either case, open water travel in Carna is shown to be an extraordinarily dangerous affair, and by arrogant Human standards, both the Icemen and the Marat *seem* to be towards the primitive end of the spectrum.  Again, this is pure subjectivity...there is no evidence one way or the other.


So, even if your first impression of the Sea of Ice wasn't such, there *Is* some evidence leaning towards a  land connection between the "plains beyond Calderon" (Marat Territory), and the Icemen territory, most likely at the polar region. Since Calderon is clearly described as an Isthmus, or being beyond an isthmus, water must be on both sides, and an inland or landlocked sea is the only way to explain the northern water mass, that I can think of, if the northern watermass is indeed the "Sea of Ice" (which would tend to make sense).  Making it an inland sea requires us to change our thinking a bit, but it then allows for several possibilities and interpretations of what we know so far without invalidating anything else, whereas no land connection tends to only leave us the option of believing a seafaring interaction that no evidence has been given for.


Also, because of the nature of the events in PF, I'm tempted to switch the position of Antillus and Phrygia, to make Antillus the region closest to the Icemen AND the Marat and make some things easier to visualize, unless your superior knowledge on the subject can point out why this shouldnt be the case.  I havent put a fraction of the effort and thought into this that you have, and I was frustrated to find when I wanted to do a map, there was no  official layout.


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Codex Alera Spoilers / Re: A Map (cont'd) Spoilers Spoilers Spoilers
« on: January 10, 2009, 10:49:57 PM »
I was also wondering if there had been any community updates since Princep's Fury.

Im interested in doing a high end fully illustrated Alera map based on belgarion's and other's consensus here, but was thinking an update might be in order after the new book.  I do this sort of thing professionally, and am no slouch at it, but I would want the most up to date consensus before doing something like that.


One thing I was wondering...In Princep's Fury, since it was revealed
(click to show/hide)
.doesn't it seem likely that the Iceman Lands and the Marat territory are actually connected in some way that would allow for independent contact of the two peoples? 


Current map thinking has the two lands separated by water, and we know Marat aren't moving freely through Aleran lands.  Sailing technology seems out of character for the Marat.  It sounds like maybe the two territories would actually be close enough for the Marat and the Icemen to have possibly had the kind of interaction necessary for
(click to show/hide)

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DF TV Series / Re: POLL: End Game Opinion of the Series
« on: May 08, 2008, 01:17:05 AM »
I actually watched the show  (or a few episodes of it, if it was on) before I read any of the books.  I found it sort of lackluster and a bit uninspired.  I agree with some of the others here that I thought the dialog could be much better.  You can live with practically any show budget as long as the scripts are entertaining.  It wasn't awful.  It was better than most Sci Fi channel fare, but that's damning with faint praise.   I had no problem with the cast.  I liked the "grubby PI" look Blackthorne had.  I found the woman who played Murphy strangely "hot", but as we all know now...that's not Murphy.  I even thought the hockey stick Staff was a clever idea.  I understand Bob needing to be a person, though he  of course, wasn't *BoB*.

 But even from a from a (then) non book fan perspective, I wanted livelier dialog and more over-arcing storylines.  The "monster of the week" theme is seldom very interesting to me.  That worked for Xfiles because they split the episodes up between really entertaining monster of the week shows, and powerfully addictive mythology shows.   The latter aspect seemed really underdeveloped in TV Dresden. I understand that this is often what Studio and network executives dont want, because they fear people dont want to watch something they cant just jump right into.  All I can say is when I DO watch television shows, its almost always because of compelling story arcs.


And its a shame, because it almost put me off reading the books, which I since have and have come to really enjoy.  Looking back on the show now after having read the books, it seems even less appealing.  After some time has passed, I would really enjoy seeing a new effort to bring Harry to the small screen, maybe as number of mini series, much more in line with the tone and storylines of the books.


This is not to put down any of the people involved.  I know putting together a television show that really fires on all cylinders is a difficult task, and things can go wrong in the mix for any number of reasons, with so many fingers in the pie. 

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