16
DFRPG / Building a Vorpal Sword
« on: April 10, 2010, 06:18:58 PM »
I got a character and I don't know what to do with his primary feature Schtick.
The character is a Warden Pup, i.e. a 17 year old or so Warden. His age will fluxuate. When he became a Warden, he really wanted a sword, but with Luccio....yeah. So he went out and got one.
That is, the intrepid young lad did some research and embarked on a quest across the nevenever(What shaped him or His First Adventure) to recover a lost White Council artifact, Sir Alighieri's Blade.
In my interpretation, Luccio based her Warden Sword design off of the swords of one of her predecessors, Sir Antonio Alighieri. Alighieri was also a member of The Knights Templar, and those guys had really good swords. Historians have described the Templars as "Tank Battalions" and "The Delta Force of Their Day". I am taking this to 13 since Alighieri is a Templar AND the commander of the Wardens. A Mage in Shining Armor....Scary Thought. HE made swords like these because back in the Day, your sword was your only weapon of choice and for a Templar or a Warden you'd want nothing but the best. Luccio changed the paradigm because hers are cheaper.
The Nature of his Sword is to uphold The Laws of Magic. It can only be wielded by a Warden of The White Council and it cannot be used without just cause. It might be intelligent to be able to tell the difference (And it would make for witty banter). To unmake the Sword, you have to use it to break one of the Laws of Magic.
The Pup read somewhere that Sir Alighieri went off into the Nevernever to slay some great beast and was never seen again. Turns out the Beast was the Jabberwocky and his story was the basis for said poem, but it never said there was more than one...
The pup found out otherwise and almost died....obviously he won.
The problem I have is...Building Sir Antonio's Blade. It's obviously an Item of Power, but what should it have? I have some ideas that make sense, but I could use some feedback.
I was thinking Worldwalker + 1 level of refinement for item slots to simulate the Warden's Sword base of it + 1 or 2 of the abilities the Swords of the Cross have.
Any other ideas?
The character is a Warden Pup, i.e. a 17 year old or so Warden. His age will fluxuate. When he became a Warden, he really wanted a sword, but with Luccio....yeah. So he went out and got one.
That is, the intrepid young lad did some research and embarked on a quest across the nevenever(What shaped him or His First Adventure) to recover a lost White Council artifact, Sir Alighieri's Blade.
In my interpretation, Luccio based her Warden Sword design off of the swords of one of her predecessors, Sir Antonio Alighieri. Alighieri was also a member of The Knights Templar, and those guys had really good swords. Historians have described the Templars as "Tank Battalions" and "The Delta Force of Their Day". I am taking this to 13 since Alighieri is a Templar AND the commander of the Wardens. A Mage in Shining Armor....Scary Thought. HE made swords like these because back in the Day, your sword was your only weapon of choice and for a Templar or a Warden you'd want nothing but the best. Luccio changed the paradigm because hers are cheaper.
The Nature of his Sword is to uphold The Laws of Magic. It can only be wielded by a Warden of The White Council and it cannot be used without just cause. It might be intelligent to be able to tell the difference (And it would make for witty banter). To unmake the Sword, you have to use it to break one of the Laws of Magic.
The Pup read somewhere that Sir Alighieri went off into the Nevernever to slay some great beast and was never seen again. Turns out the Beast was the Jabberwocky and his story was the basis for said poem, but it never said there was more than one...
The pup found out otherwise and almost died....obviously he won.
The problem I have is...Building Sir Antonio's Blade. It's obviously an Item of Power, but what should it have? I have some ideas that make sense, but I could use some feedback.
I was thinking Worldwalker + 1 level of refinement for item slots to simulate the Warden's Sword base of it + 1 or 2 of the abilities the Swords of the Cross have.
Any other ideas?