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Messages - Rel Fexive

Pages: 1 [2] 3 4 ... 12
16
DFRPG / Re: Character Advancement - Mortals
« on: July 08, 2010, 04:26:06 PM »
Get a promotion at work (uniform to detective, assistant librarian to chief, field agent to lead agent, soldier to 'made man').
Inherit a building, a business or money.
Set up your own business (a bar, a bookshop, a detective agency, an auto-repair shop, a gang, a crime syndicate).
Sell some "fiction" books and come into money and fame.
Lose your job.
Get a new job.
Get into serious financial difficulties.
And so on.


Essentially, any normal, everyday occurrence that can cause a change to anyone.  It doesn't all have to be about the magic!

17
DFRPG / Re: Multiple catches
« on: July 07, 2010, 06:07:45 PM »
Steel works against faeries, however.

18
DFRPG / Re: Red Court Help / Catches
« on: July 06, 2010, 10:52:35 PM »
Also, holy water, sunlight, a floor covered with iron filings and so on - i.e. anything that fulfils a Catch but does not have an explicit damage rating like a weapon does - damages as an environmental hazard.

19
DFRPG / Re: Multiple catches
« on: July 06, 2010, 06:15:02 PM »
Only the Catch with the biggest discount applies its discount.  You can have more, but you don't get any mechanical benefit from them i.e. a larger discount.

20
DFRPG / Re: Focus/Enchanted Item's Tattoos
« on: July 05, 2010, 10:27:11 PM »
I had an idea back in the day for an Angel character who found a ritual to bind a demon into magical tattoos that gave him the demon's strength and toughness so he could get revenge on those monsters that killed his family.  Little did he know that the demon he bound was the one he was after, and that it could whisper in his ear and slowly corrupt him to evil....

In other words, a perfect DF character with a ready-made Trouble just waiting to happen.



Another way to do the focus thing though could be via Refinement.  Every Refinement is another set of tattoos giving a non focus-based bonus to particular forms of magic.  But initially, just make it an aspect.  Maybe even the High Concept: Tattooed Mage.

21
DFRPG / Re: Potions on contact
« on: July 05, 2010, 07:20:45 PM »
Token's good.  So far I've added the following possibilities to the list: jinx, whammy (informal usage), cantrap/cantrip, telesm ("A kind of amulet or magical charm"), binding, cipher.

22
DFRPG / Re: Is a Pure Mortal viable?
« on: July 05, 2010, 06:38:34 PM »
Nice work.  I love Burn Notice.

23
DFRPG / Re: Potions on contact
« on: July 05, 2010, 06:37:29 PM »
A fetish perhaps? It really depends on the form that the potion takes though. Are they powders/liquids/ointments etc that get used up? Are they throw-away objects that get used up? Are they charged objects that can be recharged?

Also does your caster have a theme beside 'thaumaturgy/potion use'? When you say a 'Witch' do you mean they dance naked at the full moon? Are they a shaman? An ancient alchemist? Gypsy? Are they inspired by Morgana Le Fey? Hecate? Baba Yaga? Charmed? :)

You could create a modern variant that use dice, cards and poker chips as talismans to hold hexes to curse the targets fate.  Imagine the fun narrating the various effects that hit your opponent varying from Final Destination to pure slapstick; slipping on banana peels, falling objects, hit by cars etc. Or perhaps a witch that uses an old polaroid camera to create impromptu voodoo dolls?

The "potion" idea is "an object enchanted to produce a particular effect just the once, for a short time or immediately, that can be throw away or retained for re-enchantment".  So a coin soaked in oils, a stone (or brick!) carved with sigils, a metal ring twisted into a particular 'rune', a piece of quartz charged with electricity, and so on.

As for the definition of 'Witch', well, one of his aspects would be Faux Wiccan - in that he isn't one, but people often think he is and he can pretend to be one if necessary (as described in his first novel, name TBC).  While he may have been taught by more spiritual individuals (another aspect relates to them) he is much less spiritual about it, but they use the name 'Witch' so he does too.  He's all about thaumaturgy, with the use of rituals and incantations in a Working designed to guide the mind down the proper path to release the gathered magical energy in the proper way. These rituals usually include the use of herbs, runic symbols, black or white candles, incense, crystals, and of course the symbolic link to the target.


I like the Polaroid voodoo doll idea :)

24
DFRPG / Re: Stepping into the nevernever
« on: July 04, 2010, 09:55:43 PM »
He can, technically, do it anywhere.  It's just a case of whether or not it's a good idea to do it when he has no idea what is on the other side... or if the other side might actually be safer than where he is at the time... ;)

25
DFRPG / Re: Potions on contact
« on: July 03, 2010, 11:49:32 PM »
I had the idea that my Witch (he calls himself that) who only has Thaumaturgy uses "potions" to make up for his lack of Evocation.  Except it's not just potions, it's stones carved with sigils, crystals imbued with power, and so on, all empowered with one-use magic.  A stone that when thrown at a foe traps them in a web of force (a grapple), a gem that unleashes a lightning bolt (attack), a bracelet that creates a short-duration shield (defensive block), that kind of thing.  They would probably activate at a word or with the proper usage, aimed by Discipline or whatever seems appropriate (Athletics for a thrown sigil stone).

I'm still not sure what to call such a thing, though; 'charm' doesn't seem right and nor does 'talisman'.  A periapt? I don't know.

26
DFRPG / Re: Magic Circles for fun and profit
« on: June 23, 2010, 05:36:30 PM »
If you have to fight a battle of wills to control a demon, the demon by definition has a will to fight against.  Being a 'magical being', however, means they can't easily break through a simple circle... much like they can't easily break through a threshold, I'd say.  So if they're strong enough, it won't keep them out forever, as long as they're smart enough to realise it.

Also bear in mind that most (if not all) of the demon summoning was in the earlier books, when the "rules" were not as defined as they have become after another ten books or more.

27
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 23, 2010, 05:30:53 PM »
The Tomes Of Power are MINE!

28
DFRPG / Re: So... a change in the shipping date for the DFRPG books.
« on: June 14, 2010, 06:24:15 PM »
Whoa.

It's going out early?

That's as startlingly shocking as is amazing.

Wicked!

29
DFRPG / Re: Petrifying Gaze And Similar Attacks
« on: June 05, 2010, 03:49:21 PM »
I guess I was taking the Domination basis too far; it probably should be physical stress for actual petrification.  And I was trying to model it as a power rather than a "spell effect", but I guess that could work too.

30
DFRPG / Petrifying Gaze And Similar Attacks
« on: June 05, 2010, 01:35:47 PM »
So, how best to model the "attacks" from creatures such as basilisks or gorgons?

My first thought was to use the Domination power as a basis.  Cost it at, say, -4 Refresh, the same as Domination+Master Dominator.  To initiate the attack the creature could pit Intimidation (or maybe Presence) against Discipline to place an aspect like "Locked Gazes" on the intended victim.  Every exchange after that the victim can attempt to break the gaze with the same roll, though I might give the attacker a +2 bonus on that - once locked, you stay locked!  Others could block their view, of course, or distract either party enough to stop the attack, but they've got to be careful about being attacked as well!

And in every exchange, the attacker rolls Discipline vs Discipline, causing mental stress with a +2 bonus (like Master Dominator).  Stress and/or consequences are taken as normal.  If/when the victim is Taken Out, they are turned to stone/frozen in a catatonic state/whatever.  If the Refresh was -4 I'd be tempted to give them +2 on the attack roll to balance the loss of the ability to create Renfields that Domination gives, or take it up to -6 anyway.

My second thought was to use The Sight as a basis; just give the attack an intensity and attack the victim's mental stress that way.  Not much different, though, and harder to cost.


Any thoughts?

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