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Messages - Rel Fexive

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136
DFRPG / Re: Comments thread for "The Laws of Magic: Part 2 of 8"
« on: June 17, 2007, 10:49:21 PM »
I guess the simple fact that Wardens use them to do just that means the First Law doesn't apply... presumably because a) the magical portion of the attack cancels out the magical defence so that everything is equal after that, and b) because Wardens would be pretty damn useless otherwise.

137
DFRPG / Re: Comments thread for "The Laws of Magic: Part 2 of 8"
« on: June 16, 2007, 10:13:24 AM »
Loving this stuff!

I think the only problem with similar situations to the one above could be players who say "of course I never intended for them to be killed!" after said person is killed, when before it happened it certainly looked like they meant it to happen.

But then, "decision backtrack" players are a problem in any game.

139
DFRPG / Re: Magic and Technology
« on: May 26, 2007, 03:10:10 PM »
And wouldn't the magic telekinesis mess with the computer anyway, defying the whole point of the exercise?

140
Episode Archive / Re: BB008 - The Shape of Things to Come
« on: May 21, 2007, 10:26:47 PM »
Finally all caught up!  Great 'casts guys.  Priscellie always sounds too excited to be sitting down!

Great stuff on the 'inconsistency' front too.  Craig, that bit with Murph's ex is at the beginning of Summer Knight if you hadn't worked it out already ;)  ...as an "in" for explaining who Elaine is beforehand, if you see what I mean.

141
DFRPG / Re: Playing Spirit of the Century - Your Experiences
« on: May 06, 2007, 04:14:25 PM »
The "actual play" thread for the game I'm running has been updated a few times since the last.  The villain's nefarious scheme as been revealed!

142
I think I shall forced to watch them all again soon.  Forced, I tell ya!


;)

143
DF TV Series / Re: Thanks to all our great fans!
« on: April 25, 2007, 07:04:22 PM »
Well... shucks *kicks invisible pebble*

We're just glad to be doin' good works.

144
If his shape-assuming power works on inanimate objects, pretend to be a floor lamp  :)

Since he can change to look like someone else at will, this could be a perfectly reasonable explanation providing, of course, that he can do furniture ;)

145
If he could go invisible, why would he keep needing to go into another room when people come visiting?

146
DFRPG / Re: Magic and Technology
« on: April 23, 2007, 07:15:01 PM »
Heh, true ;)

I'm really not sure the circle-around-the-car thing would work.  The whole idea is to insulate the car from the wizard, right?  If you put them both in the circle it won't achieve anything.  The "magic sink" (as opposed to heat sink) would be the better option.

That or having a driver and a stretch limo.  Keep the wizard as far from the most important working parts as possible ;)

147
DFRPG / Re: Magic and Technology
« on: April 19, 2007, 06:21:18 PM »
If nothing else, the fact that one one has done it in the books yet is a pointer to the chances of success.

148
DFRPG / Re: Magic and Technology
« on: April 18, 2007, 06:48:15 PM »
Hmm, taking the "static strip" idea, what if you bled the excess energy into a special container, rather than out into the environment.  Kind of like Harry's ring that stores up kinetic energy.  There would be no way to make it perfectly efficient, but you might be able to significantly lessen the effects.  And, as a bonus, you're charging up a magical battery for later!

I was thinking exactly the same thing earlier today!  Just make sure it's away from all the important stuff.  And again, I'd imagine such a 'battery' could attract unwanted attention.

149
DFRPG / Re: Harry Dresden Diceless
« on: April 18, 2007, 06:46:13 PM »
It's an interesting idea.

Is there anything the ADRPG can't do? ;)

150
DFRPG / Re: Magic and Technology
« on: April 17, 2007, 11:11:34 PM »
That's true... but if you drove fast enough, or had a long enough 'grounder', it might all be going wrong to someone else behind you somewhere ;)

More seriously, yes, good point :)

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