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DFRPG / Wanting to invoke fate points before the roll.
« on: December 19, 2010, 08:27:46 PM »
Ok so here's the deal.
I like it people invoking aspects before the roll. Not to deny them any mechanical advantage but rather so the flow of action includes the aspect. Here's an example.
Someone puts WINDED as an aspect on a bad guy. I want the player invoking it to say
"I'm going to punch him in the gut so it'll really hurt since his winded"
So I've sort of house ruled that you declare you "might" be using an aspect in order to tag those aspects in a story oriented way. For my home group it's worked pretty well.
But I realize that when I play in public with others wanting to use the official rules it comes down to "I punch the guy" "ok you hit" "Ok what aspects can I invoke?" and it's all done retroactively instead of in the flow of the story.
So I was wanting to get some feedback from others on how you would accomplish my goal of wrapping the aspects into the action and still maintain the flexibility of choosing to tag after the roll.
I like it people invoking aspects before the roll. Not to deny them any mechanical advantage but rather so the flow of action includes the aspect. Here's an example.
Someone puts WINDED as an aspect on a bad guy. I want the player invoking it to say
"I'm going to punch him in the gut so it'll really hurt since his winded"
So I've sort of house ruled that you declare you "might" be using an aspect in order to tag those aspects in a story oriented way. For my home group it's worked pretty well.
But I realize that when I play in public with others wanting to use the official rules it comes down to "I punch the guy" "ok you hit" "Ok what aspects can I invoke?" and it's all done retroactively instead of in the flow of the story.
So I was wanting to get some feedback from others on how you would accomplish my goal of wrapping the aspects into the action and still maintain the flexibility of choosing to tag after the roll.