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Messages - MacsNewBrew

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31
DFRPG / Re: Urban Exploration and settings for urban fantasy
« on: December 18, 2008, 05:56:38 AM »
hehe : undertown would be the ultimate in-universe urban exploration.

Hey if a Senior Warden of the White council doesn't like going there because it is way too dangerous.....

To me, an in-game equivilent to undertown would be Dogpatch USA.
There is just something extra creepy about an abandoned amusement park...
http://en.wikipedia.org/wiki/Dogpatch_USA
http://www.undergroundozarks.com/dogpatch.html

32
DFRPG / Re: Enchanting guns and other tech items?
« on: September 06, 2008, 01:25:04 AM »
Perhaps the enchanted item has to be in contact with the skin or in very close physical proximity in order to store/release energy. ???

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DFRPG / Re: Enchanting guns and other tech items?
« on: August 22, 2008, 12:50:17 AM »
I'm not thinking of it as a current faith item but a possible one and as Sanya, Harry and Micheal demonstrate faith is broad so it could easily be possible as a holy item (likely no but not impossible), given the number of wacky cults and 'survivalist' groups an alignment of both could set up a gun as a holy item and who knows maybe Nic's fanatics might qualify as such a group. I'm just raising the possibility not the probability and Nic's nuts apart there is no known DF group that might.

You make a good point. I could easily see one as an item of personal faith in this light. Harry believes in the pentacle, which is why it harmed Bianca. Also, Michael's armor was an anathea [sp?] to the guests at Bianca's party in GP, even though we find out in PG that Charity most likely made it. The swords are so powerful because of the connection to the crucifiction, and the faith of Christians everywhere, whereas the armor's power comes from Michael's faith in it.
Someone who found themselves in several very hairy situations, and managed to survive because of a gun, might have a lot of personal faith in that weapon.

34
DFRPG / Re: Enchanting guns and other tech items?
« on: August 21, 2008, 04:17:34 AM »
A faerie gun might resist the effects, but that begs the question as to whether such a thing would exist. The Sidhe seem to go for anachronistic arms and armour when it comes time to throw down. The same seems to be true for the common faeries. You'd need an odd confluence of events to produce a faerie crafted gun.

Also, steel, or Cold Iron is not something the fae would touch with a ten foot pole. I'm not saying that the theoretical firearm couldn't be made of other stuff (what are their swords made of again), but it would not be something you could just get made without a very heafty price------nevermind, that opens some interesting options for character background and creation.

We know normal magic has a murphonic effect but not that necro magic does nor that fae magic or any other nevernever magic does.
Dead Beat's plot development has the mule hiding the Word of Kemmler's location on a thumb drive so Cowl and the likes wouldn't screw him over. Didn't Butters have to put up a circle to get a GPS signal during the Darkhallow? I can't remember if we have seen fae magic around tech before...
I couldn't see a gun having so much veneration that it has a power of faith, unless it was the hypothetical M1 Garand that assinated Hitler. Even then, we would still be talking about a historical artifact, famous maybe, but not something that has a direct connection with peoples' faith.

35
DFRPG / Re: Enchanting guns and other tech items?
« on: August 13, 2008, 02:26:19 AM »
I need to go back and reread that one I think..
Another though on the subject, specifically the kenetically charged ammo: A possible work around to having to enchant every single bullet would be to enchant a 2 or three pound block of lead (or an alloy of lead and silver), throw it in the trunk for 6-18 months, melt some shavings and pour into a mould for home reloaders like the one Murphy used in Fool Moon.

36
DFRPG / Re: Enchanting guns and other tech items?
« on: August 12, 2008, 04:28:09 AM »
Murphy's toy has been around at least one major Magical slugfest, so I would think it is safe in the hands of a wizard. The way I see it, is if his .44 doesn't cook off all six rounds at once, shoved in his pocket during the throw-down with
(click to show/hide)
(DB spoiler), then a 30 round mag is just as unlikely. That little party had to have more mojo in the air than anything to this point in the series. It would not be a matter of quantity in this case, but of complexity. The self-contained cartridge is not complex: just container (casing), cap (bullet), powder, and the cap, which happens to produce a very small explosion when subjected to enough physical force/pressure.

The way my mind works, assumes that the murphionic field works like EM fields, EM radiation, or particle radiation. If you expose one or fifty forks to the same level of radiation the solitary fork will have the the same level of radiation as one of the fifty. When Harry walks into a room with a single light bulb it sometimes goes out. That does not mean that if he walks into a room with 500 light bulbs every one always go out. He has been in enough public places that I think my theory holds water. Magic has to obey the laws of physics, as Harry would say. I could be wrong about the rules as Jim sees them--after all I am not him, but this is the conclusion I've come to (keeping in mind all of the tech failures we've seen {that I can remember} have had an electromagnetic component to them).

I think iPhone incendiary is taking it a bit too far. IMHO I think an iPhone would just smoke and become your new paper weight.
Mine has gotten uncomfortable to the touch on long flights (when watching a movie), but I was kind of making a point without meaning literally bursting into flames. I tend to forget that my typing lacks inflection sometimes.  :o

[EDIT here down] Ok, going back to usefulness I do not think a two handed firearm would be practical to a wizard during a fight. You got to have a hand ready to throw around energy or bring up your defenses. As far as Harry's reluctance to pick up an automatic, I think that is just Harry being paranoid, but "just because you're paranoid doesn't mean there isn't an invisable deamon about to eat your face."
Going back to an earlier post, I could see and possibly accept someone enchanting a bullet (projectile only) much the same way Harry uses his silver rings. That would be some hefty work to throw away, unless the enchantment is attached to another simple item which is designed to pass on the enchantment to other items through a less involved method before charging. Runes of sigils on the barrel would act as a release trigger, much the same way Harry triggers his rings--he doesn't have to be uber-precise on impact time. This method does seem like a kind of copout.
Thinking about it, if you want your 30 round cap .22LR to pack as much punch as a .729 Jongmans with Hydro-shok, of course (a 110lb rifle with "brutal" recoil), you better work your butt off on 30 enchantments, strap them on your shoes (think 1980's 'Roos shoes), and go run a marathon or three.

37
DFRPG / Re: Enchanting guns and other tech items?
« on: August 12, 2008, 02:57:13 AM »
Respectfully, I think you're taking it a bit too far. Murphy's
(click to show/hide)
is a fairly complex firearm. So are the weapons used by
(click to show/hide)
, and these seem to hold up well to a whole lot of mojo moving around. I only think it would start to be a problem one you started throwing in electronics, a la the XM-29, then things get dicey. Purely mechanical seems to be pretty safe. I know Harry's VW averages an issue once every eight days, but (IMHO) electronics are the main factor. Electrically, you cannot get much simpler than an incandescant bulb. Harry is amazed that Mac keeps ceiling fans running. The electrical system of a Bug is way more complicated than either. All that said, even WWI tech can be suspect. If I were a wizard, you could not get me within 50 meters of a proximity fuse. Harry has known the time in the books, so I suspect that he has a watch or clock around somewhere, probably spring driven.
If I were DMing, mechanical items would be safe, but iPhones could be used as incendiary devices.  ;D

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Site Suggestions & Support / Re: Site activation e-mail problems
« on: July 22, 2008, 02:03:22 AM »
Also, I believe comcast is blocking registration and password lookup emails with their spam filters (not that they ever block real spam).
I had to create a gmail account to get back in....

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