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The Dresden Files RPG -- Information Thread

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hkjakkie:
  Thank you all for the Thread. As soon as I read about the Dresden Files RPG I decided to buy it. When is the question for me at the moment. I was reading the laws of magic but I have been unable to add any
intelligent thoughts about it so I decided to wait. I voted for most of the extras but when I actually get it my thought has been ....what do I do with the game now?  This will be my first RPG but I know it will be great. Right now I need to be finding a new job.....exercise a bit...once I get things in order then I can really
learn all I can but I will definitely check the other web sites out. It is great to know there are a few others out there that have yet to play a RPG.

Jackie

DrygonDM:
I am also looking forwad to the release of this.

Aerhen:
I am impressed.  I have played so many different game systems and i have not seen one like the one represented in the Fate application.  Its simplicity in structure of how a character evolves in wonderful.. and it emphasizes character acting by its very nature.  By differentiating between aspects for character definition and aspects for personality and flavor and giving flexibility to how they impact teh genre leaves a lot of flexibility to the gamesmaster...

I am looking forward to hopefully being selected for games testing... i just applied and have spent the evening learning the basics of fate... It has been a long time since I have found a system so logically crafted..

well done..

looking forward to its release.. and perhaps if i made it into testing..helping with fleshing out the system.. and backgrounds  :P

Aerhen:
I have now read Fate and Spirit of the Century

I couldnt help but notice that there was no use of the category of Extras in SotC ... If I am not mistaken.. extras are skill like characteristicss which are always on... i can think of a great many uses for this .. it would account for so many of the mystical abilities ...

I cant also help but note.. that u could have seperate skill pyramids for the magical abilities... magic players split their skills.. which would make them less effective in some ways in mundane skills.. but would them access to a range of skills that mundanes would not have access to..

I would definitely include any extras into this pyramid... because to me this would represent honing natural talents or learned ones.. Any of the potential Spheres of magic or mystical  ability to be tied to skills... and the more powerful versions or spells being stunts for these skills..

extras could account for potions... weapons... items... and whole range of things... it would make your magical system flexible.. but structured..

have i fallen off the deep end..

I have a lot of ideas about this.. but without seeing a structure that u are attempting to use.. i cant make any comments.. i can only share what i have done myself..

if you want.. i can work up some things .. and present them to see what u think...

btw.. are vampires.. werewolves.. fae... are they going to be open to player characters?? or are they going to be limited to mainly npcs?

by the way the use of extras would allow for the minor mystics that are all over the dresdenverse...  there are other options as well..

such as allowing the mundanes or others to purchase mystical abilities with an appropriate aspect..   and especially for those who have only one ability... what would seem to make sense is allowing them to take multiple stunts .. and treat them like its own pyramid. 

so lets say some one has ectomancy...

ectomancy would be the aspect..
so the extra would be the skill  read object
the first stunt might be ... when the object is held, u get a visual image of the last person who touched it

now.. before you could buy a more powerful version of this stunt, you must diversify slightly, such as possible,
stunt.  u get an emotional impression of the last person who touched it..

so u have to have 2 stunts in read object before you could develop one more powerful... and different..

thus allowing for progression.. but forcing a streamlined and controlled growth..

what do you think..

iago:
'Extras' are more a Fate 2.0 implementation feature, whereas SOTC is a Fate 3.0 build (done in advance of Fate 3.0 actually existing -- we wrote SOTC in part to figure out where we wanted to take Fate in a new implementation).  Extras in SOTC are more represented by Stunts and Gadgets.

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