The Dresden Files > DFRPG

group composition

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lokisdottir:
*chants an incantation of threadcromancy*

I plan to have a big character pool instead of staying with one group of characters. For instance everyone makes a wizard, White Court vampire, a mortal cop, a werewolf, a minor talent and so on, then they show up in different combinations as our mood or the story takes us. This way the players get to try out various character types and each group will have some kind of balance and reason for that particular grouping.

Plus, having different characters for different adventures will make for a broader, maybe even epic, story. Different sessions could flesh out different sides of a conflict or plot, the play could flash to a cut scene (meanwhile, in Baltimore...) with the players actually forming the cut scene, and so on. Another benefit is that it's fairly easy to bring on guest players, since I often have an irregular player or two who is unable play regularly but likes to join in the fun when s/he has time. I'm also thinking about having off-screen growth in the form of player-written short stories, and will be shutting up now because I am way too excited at the prospect of my future campaign using a game that's not out yet. ;D

iago:

--- Quote from: lokisdottir on January 22, 2010, 07:06:46 AM ---*chants an incantation of threadcromancy*

I plan to have a big character pool instead of staying with one group of characters. For instance everyone makes a wizard, White Court vampire, a mortal cop, a werewolf, a minor talent and so on, then they show up in different combinations as our mood or the story takes us. This way the players get to try out various character types and each group will have some kind of balance and reason for that particular grouping.

--- End quote ---

I love this idea. :)

TheMouse:
That actually sounds pretty cool. It's like Ars Magica style troupes, but taken up a notch.

lokisdottir:
You're right, it's inspired directly by Ars Magica. I've experimented with various forms of troupe play the past few campaigns, and this form is both closest to its original roots and the largest in scale.

And Fred likes my idea? I just may have to go die of fannish cardiac arrest...

iago:

--- Quote from: lokisdottir on January 22, 2010, 05:29:23 PM ---You're right, it's inspired directly by Ars Magica. I've experimented with various forms of troupe play the past few campaigns, and this form is both closest to its original roots and the largest in scale.

And Fred likes my idea? I just may have to go die of fannish cardiac arrest...

--- End quote ---

It also vibes with some of what we were trying to do with Spirit of the Century. That's a good vector to take, especially if you're approaching your game with the notion that the *setting* is the real star here. :)

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