The Dresden Files > DFRPG

Bringing in players

<< < (2/2)

prophet224:
Folks, thank you.  This is all very true, and as you mention, Lanodantheon, Harry IS all of those in one.  That is part of why it is so enjoyable.

I'm not sure why they have such a mental block about it.  I wonder if it simply has to do with it not working too well, or trying to fit something into the D20 shell.

In Dresden, magic really does 'overlay' the real world, or is in addition to it, and I think a lot of the populace when there are this many people on Earth simply aren't going to have encountered the things that go bump in the night.

Thanks for the thoughts, folks.

On another side... anybody ever play In Nomine?  I feel like FATE would work really well for that... hehehe... "Gaming on a higher plane".

TheMouse:
I've played In Nomine. The d666 system is wonky, to say the least. It's too bad, because the setting is a lot of fun.

Converting it to FATE shouldn't be too terribly difficult. You have to select a list of 20-30 skills to cover the bases. Your Choir/Band and Archangel/Demon Lord could give you Stunts. Additional Stunts could represent much of the rest, including Songs. Dissonance is covered by appropriate Aspects.

Celestial competence is easily taken up by a concept from FUDGE: Scale. The 0 scale is human, +1 is Ethereal, and +2 is Celestial. A Celestial being against a human or performing human scale tasks would get an automatic +2 to everything.

Not too difficult.

finarvyn:

--- Quote from: prophet224 on July 14, 2008, 07:23:14 PM ---I wonder if it simply has to do with it not working too well, or trying to fit something into the D20 shell.
--- End quote ---
If they're really into d20 game systems, you might take a look at Monte Cook's World of Darkness" which is essentially a d20 version of the White Wolf setting. (With some tweaks, I guess. I don't really know either setting well enough for a valid comparrison.) The point is that WoD seems somewhat Dresden-like if you emphasize the wizard parts of the setting and maybe that would help you get your foot in the door with your game group.

The key is to tell them you're running one world (WoD, Buffy, whatever) and then slide in whatever Dresden elements you want to put into your campaign. You don't have to say "let's play Dresden" but you can slant the campaign that way and they won't notice or won't care that it's in there.

prophet224:
:) Thanks.  It's not that they are anti-dresden, it's that they are afraid that too much magic too close to home would be hard to digest, because it's turned out badly before. 

And we need to get away from d20, too. :)
Anyway, I may be needing to find a new group eventually anyway, as we're trying to move.  We shall see if that comes to pass.

Navigation

[0] Message Index

[*] Previous page

Go to full version