The Dresden Files > DFRPG
what playable stuff are you hoping for?
thausgt:
--- Quote from: Eternally Lost Zeppo on February 15, 2009, 04:00:46 PM ---I have a Japanese fox spirit character I use in our homebrew modern supernatural campaign, I'd very much like to port him to the Dresden Files RPG when it comes out. Only problem is, I'm not sure whether fox spirits exist or not in Dresden canon. If not, I guess they'd probably be some variety of Fae, right?
--- End quote ---
Just out of curiosity, how did you design the fox spirit character for your campaign? I have read several write-ups for fox-spirits in various different RPG systems, such as "GURPS: Japan", Palladium's "Mystic China" and White Wolf's "Land of 10,000 Dreams" (I think) for their old Changeling: the Dreaming line. Each categorizes the creatures in slightly different ways... which probably gives the foxes themselves quite a giggle. I guess it depends on what source material you're using and what powers your particular character has.
iago:
The Lycanthrope went up on www.dresdenfilesrpg.com today, for what it's worth. :)
ludomaniac:
--- Quote from: iago on March 02, 2009, 07:07:08 PM ---The Lycanthrope went up on www.dresdenfilesrpg.com today, for what it's worth. :)
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Great stuff as always! I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle. I'd just assumed that they were that scary all of the time.
iago:
--- Quote from: ludomaniac on March 02, 2009, 07:14:21 PM ---Great stuff as always! I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle. I'd just assumed that they were that scary all of the time.
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Marcone says to Parker (it's Parker, right?) something to the effect of "I'm well aware of your particular abilities at this time of the month."
thausgt:
--- Quote from: ludomaniac on March 02, 2009, 07:14:21 PM ---Great stuff as always! I didn't realize that lycanthrope powers were tied so explicitly to the lunar cycle. I'd just assumed that they were that scary all of the time.
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Like iago said. Plus, part of the fun in "Fool Moon" comes from Jim's research into all the different interpretations of werewolf legends, and figuring out how they might all fit into the Dresdenverse. And part of the fun in the lycanthrope template is how clever players might alter it for their own purposes. For example, I might be interested in playing a Latino character, mostly assimilated into the metropolitan L.A. culture, who discovers that he is descended from a family of pantherothropes (their "totem" for lack of a better word would be jaguars).
IIRC, there may have been a discussion in this site about the difference between the symbolic elements of an animal and their zoologically-verified behaviors; consider that a maned (read: male) lion is a symbol of bravery and hunting prowess, while it's the females of the species who come closer to fulfilling this image. I'd like to see a few discussion threads on this board about how the players incorporate this difference into their games.
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