The Dresden Files > DFRPG
After reading the Spirit rules...
VengeanceGOD:
Well said, sir. And thanks for the links to the good read.
finarvyn:
--- Quote from: Oren on February 25, 2008, 08:47:23 PM ---Really? I got to say, I loves me some Spirit of the Century, but I would be hesitant to call it a good fit for the Dresden Verse.
--- End quote ---
I'll grant you that SotC "as is" doesn't quite fit the Dresdenverse, but once you insert supernatural abilities and spell-slinging wizard options it has incredible potential.
The secret is that FATE is designed to be somewhat universal anyway, and the rules are such that a GM can quickly make a call and keep going.
The playtest docs are looking amazing, so far!
bentleyml:
For me I REALLY wanted to like SotC, but it just did not click with me when I read it. Which has me worried I will not care for the Dresden Files RPG when it comes out. Guess I prefer traditional RPGs too much to really get something like SotC.
iago:
--- Quote from: bentleyml on March 03, 2008, 01:49:41 AM ---For me I REALLY wanted to like SotC, but it just did not click with me when I read it. Which has me worried I will not care for the Dresden Files RPG when it comes out. Guess I prefer traditional RPGs too much to really get something like SotC.
--- End quote ---
This is a little strange for me to read whenever I see it, because -- if you set aside Aspects -- Spirit of the Century *is* a "traditional" style game. The Aspect stuff is the main weird-and-a-bit-indie-ish addition on top of that, though its effect is (I admit) pretty profound on how everything else operates. So if you can get your head around that one chapter of the book, 90% of the rest of things should fall into place.
If you squint *really hard* and blur your vision a little bit when looking at SOTC, you might even see a d20 game: stunts as feats, aspects and skills as attributes and... um, skills, etc.
VengeanceGOD:
But without the intense rules lawyering that tends to creep into more complex games.
Or rather, it is there, your players can argue with you, they just have to pay for it in fate points. :)
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