The Dresden Files > DFRPG

A Nevernever Thing

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Sanctaphrax:
Alright, I read through.

I like what you've done here aesthetically; it's really quite a pretty pdf. And the tone is fun. But I'm not sure how game-able it is. I'd have a hard time actually applying this at the table.

Part 1 is in-character to a fault; most of this is advice for the PC, not for the person playing them. So I'm not sure how it's meant to be used.

Part 2 would really benefit from some examples. Maybe a full worked example of play. I'm not clear on how we're meant to assemble the various descriptors into a Way, and some of these descriptors are perplexing in and of themselves. Also, probably better to use fudge dice for the tables. I've had some luck with triangular random tables where the top left corner is all zeroes, and you move a step right for each + and a step down for each -. Not my idea, but I can't find the original post.

Part 3, I think, needs to explain its numbers more. What does it mean if Accessibility is Good or Danger is Superb? Also, I'm not sure it's advisable to have single entries for such vast and varied regions.

More specific comments:


--- Quote ---Since we all have a brain, eyes, a limited
number of senses, but more importantly, a tragic lack any kind of
omniscience, it isn't really possible for any of us to really wrap our
heads around the impossible strangeness of it all.
--- End quote ---

Missing the word "of" after "lack", I think. Also, it's just a bit of a clunky sentence.


--- Quote ---Conversely, Lurkers are entities who roam the Ways and prey
Travelers.
--- End quote ---

"on" travelers, I think.


--- Quote ---You won't be surprised to hear that most stables outdoor skills,
gear and survival kits will serve you well out Wayfinding.
--- End quote ---

"stables" can't be the right word. Maybe you were going for "staples"? But that would still be questionable grammatically.


--- Quote ---Before you even think about crossing a Way, you have to find one
first. For most folk, that presents at least a Good (+3) challenge to
Scholarship, upgraded to Great (+4) if you want to go somewhere
specific.
--- End quote ---


Scholarship seems like the wrong skill. Also, if I want to find a Way, how many stipulations do I get to make? Can I roll to find a Way to The Outer Gates? To the Statue of Liberty, through the Nevernever? From my house?


--- Quote ---Living long enough to retire as a Wayfinder is all about
knowing how to read the signs. There's no universal language for
this stuff, so it has to be learned from experience. My advice?
Find someone who cares about you enough to teach you. Not
me, mind, but someone.
Looking for Wayfinder signs is usually a Great (+4) challenge to
Investigation, though it can be higher or lower based on how
frequently Travelers go through the Region. If a place looks
outright deadly, it probably is, and it isn't likely to have any
Wayfinder signs no matter how keen-eyed you are.
--- End quote ---

There should probably be some mechanics for interpreting signs, since it's clearly not a universal ability. Perhaps a stunt?

Frankto:
Fair! Thanks for taking the time to go so in-depth. This is mostly me making a note to read more later, because it's been a long day.

Honestly the tone is pretty new to me. It's not in my usual style, just something I was convinced to try out. That'll take some adjustment, but I'm pretty much outvoted since I'm the only one who doesn't love it, so I guess it's here to stay. As far as the numbers go, I'm working on the chapter that explains all of that now, but the past few days have conspired against me. It's all about navigating in, to and out of a place and basically sets the tone for checks players might have to make without having to use much brainpower. Hazard Index is the same.

The latter half of the book is probably going to be more fun, since that's where I get to throw in neat new things, like the aforementioned Wayfinder, maybe new powers, new entries for new types of things, stunts, etc. So far it was mostly about establishing proof of concept.

Re: Part 2, this is interesting. Everyone seems to have a different opinion about it. Don't know what that means, but it's interesting.


--- Quote ---"stables" can't be the right word. Maybe you were going for "staples"? But that would still be questionable grammatically.
--- End quote ---
Maybe it's because I'm tired, but I truly don't know.

I put all of this in a notepad to address tomorrow when I have time. I'll look around the forums later as well to maybe see if I can streamline the tables for FUDGE dice. You're probably right, though.

I think the issues with Part 3 are going to be addressed when I can put down my much more specific Realms and Regions, though. I wanted to get these three out of the way first, since I can't really play around in there at all.

At any rate, I'm probably rambling by now, so more on that tomorrow. Thank you again!

Sanctaphrax:

--- Quote from: Frankto on June 05, 2023, 07:25:23 AM ---Honestly the tone is pretty new to me. It's not in my usual style, just something I was convinced to try out. That'll take some adjustment, but I'm pretty much outvoted since I'm the only one who doesn't love it, so I guess it's here to stay.
--- End quote ---

Well, writing isn't a democracy. In the end, what you say goes.

Frankto:

--- Quote from: Sanctaphrax on June 05, 2023, 07:04:58 PM ---Well, writing isn't a democracy. In the end, what you say goes.

--- End quote ---

Sure! But at the end of the day, I'm not writing it for me! So what everyone else prefers, that's what I'll do. It's been... let's say an eventful week, so I haven't had time to get down to it and make any progress. A very 2023 week, as they say.

That being said, I think maybe things should calm down soon which should be good for my nerves, if nothing else.

EDIT: I took a bit of time to go back through your feedback and addressed some things. You're right that "Finding the Way" is going to need to be fixed to bring it in line with Accessibility and the rules I outline in part 3. I'll make a note to include an example of play for Part 2, but the Appendix is probably going to help a lot with that.

Actually, I may have to rewrite part 1, at least the latter half. If you have any suggestions of what you find "in-character to a fault" that would be really helpful.

Sanctaphrax:

--- Quote from: Frankto on June 07, 2023, 11:40:49 PM ---Actually, I may have to rewrite part 1, at least the latter half. If you have any suggestions of what you find "in-character to a fault" that would be really helpful.
--- End quote ---

The Traveler Pro-Tips don't seem very usable for a player; they're the sort of thing a character might want to know, but I'm not sure how to use them at the table.

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