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Tell me about your games

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g33k:
I had an idea for an alternate setting, a semi-mobile game rather than traditional city-based.  So, this isn't a game I'm playing, but it's in my pocket as an idea I might one day run.

A bit of context:
I live in the San Francisco Bay Area.  A major recreational destination for our region is the Lake Tahoe area, in the Sierra Nevada; depending on specifically-where your origin & destinations are (within those two (rather large) large geographic areas), the no-traffic drive ranges from 2.5 - 4.5 hours (bad weather and bad traffic can add substantially to that (including complete road-closures)).  Additionally, the Bay Area is itself a major recreational destination, as well as a tech-hub & financial center, while the small-town / alpine Tahoe vibe is often taken to include the short jaunt to Reno, NV ("The Biggest Little City in the world").  The state Capitol is roughly at the midpoint.

But the campaign I'm envisioning is the SFBA/Tahoe corridor, with the extended anchor-points at each end being a bit more ancillary, rather than the usual "city campaign" focus.  There's big-city action, tourist traps, insular small-town blankface, &c.  San Francisco is notoriously progressive, while rural California is deeply conservative.  Etc etc etc.

The amount & variety of people and money and etc etc etc flowing along that corridor is huge.  Most regulars have favorite stops along the way, while others prefer to take it as one massive push.

Treat the entire travel-corridor as a "city" for city-creation purposes.  PC's can have any sort of background from anywhere along the corridor (including each end) or any good reason to come there.

Con:
I've never actually played a game in full, I've always wanted to though, and I've made several characters to that effect.

My favourites are:

Neutral Evil-White Court Spymaster Malvora; Who helped organise the Black Court Purge. Basically he was the White Court envoy to the Black Court during one of the Vampire Alliances, and he used his position to study Black Court resources, fortresses, nests support networks, so that when Lara pulled the trigger with Dracula he lead all the human mobs to all of their hiding places, including coordinating with Simon Pietrovich and leading the Blackstaff to Tunguska.

A Chaotic Good-White Council Thief. Member whose a thief in the real world so breaks or skirts the human laws but doesn't break any of the Laws of Magic and just dances around the edge of Warden Jurisdiction, but not seriously on the Blackstaff radar. I have him as Margaret Le Fey's unofficial apprentice and just as good with Ways. Good with crafting items. Vulnerable in real world but power ups if in the Nevernever.

I've got a Dagon Knight character. Think Eragorn meets KotC.

I've also stated Jack Frost and Peter Pan as Winter Princeling and Summer Princeling respectively. (In a submarine level)

An idea I've been tossing around is An Athlete whose the Grandson of Thor and Hercules. So just a straight up Champion.

Frankto:
Right now I'm running a game in Dublin town, Ireland proper. The biggest challenge so far has been doing the voices, because my Irish accent is just... oof. Tragic stuff.

I'm trying to steer well clear of the main plot, so that means no Outsiders or any of that nonsense. However, it did kick off on December 21st, 2012 and the primary antagonist currently is an Apocalypse Engineer.

My players are largely unfamiliar with the Dresden Files, so I made them promise to steer clear of the wiki and went through Your Story and redacted all the spoilers by hand, because that seemed like the thing to do at the time. The idea was to introduce them to the world the best way I knew how so they could experience all that drama and sense of discovery properly for the first time. That also means they have no idea about Changes (which happens in 2012), the Fomor, or any of that stuff until I introduce them to it. Good stuff.  ;D

Still not sure if that was a dumb or a great idea, but they seem to enjoy it so far. They're about to butt heads with their first Warden here soon.

Anyway, that's about it. Themed around not so much the Apocalypse as just apocalypses, plural. With any luck it runs into the 2050s and beyond, but who knows really.

Wendell_Burke:

--- Quote from: g33k on May 17, 2023, 09:23:26 PM ---Treat the entire travel-corridor as a "city" for city-creation purposes.  PC's can have any sort of background from anywhere along the corridor (including each end) or any good reason to come there.
--- End quote ---

Sounds neat! Or maybe you could do a 'City' sheet for sections of the overall area, like breaking it down into quarters or something, depending how big it is?

Wendell_Burke:

--- Quote from: Frankto on May 18, 2023, 01:19:43 PM ---Right now I'm running a game in Dublin town, Ireland proper. The biggest challenge so far has been doing the voices, because my Irish accent is just... oof. Tragic stuff.
--- End quote ---

Have you ever considered picking up instructional audio tracks for the accents? I love doing voices and there are a lot of resources out there for actors to help with that sort of thing. I was watching an amazing video by this one actress who switched between all of the accent regions of the various isles. It was awesome!

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