The Dresden Files > DFRPG
Cost to ignore Armor?
vultur:
What would a power cost that makes attacks ignore Armor?
Ignoring 2 points of armor would presumably be a stunt (2-shift effect, limited applicability because it doesn't do anything against foes without Armor).
But what about a power that ignores any amount? I *would* say -1 since even Armor:3 is pretty rare and powers can be a bit stronger than stunts... except that Enchanted Items can give really high Armor values.
Sanctaphrax:
With Mythic Toughness and power 6+ armour enchanted items being as rare as they are, it should be fine for 1 Refresh. Tips the balance a bit in very-high-power games, but probably in a positive direction.
Mr. Death:
I don't think it's appropriate for a power at all, let alone one costing as little as -1 refresh.
What's the justification for straight up ignoring any kind of equipment, magical or otherwise? What's the justification for essentially negating an entire class of powers across the board? What's the justification for removing the whole point of the Catch?
The closest thing to what you're suggesting is the Swords of the Cross, and to get that kind of effect the wielders not only need to be a specific character type and have an exceedingly rare item, but they also have to spend an additional fate point for any scene in which they want to use that power.
If I were GMing the game I would absolutely not allow a player to declare that they'll bypass any and all armor with any attack no matter what for the measly cost of -1 refresh.
Why would any character who's going into combat not take this power?
Sanctaphrax:
--- Quote from: Mr. Death on August 29, 2020, 01:31:53 PM ---Why would any character who's going into combat not take this power?
--- End quote ---
Because it's not especially good.
Look at the numbers; it's usually just a normal stunt.
Bear in mind, the main benefit of Toughness is the extra stress boxes. The armour is not as big a deal.
vultur:
--- Quote from: Mr. Death on August 29, 2020, 01:31:53 PM ---What's the justification
--- End quote ---
I have three uses in mind for this:
- A power granted to Emissaries of certain beings of destruction, such as Surtur, who don't have nearly enough power to get the full Sword of the Cross ability
-A power belonging to certain demons, basically for the same reason + a bit of an intentional "parody" of the Sword ability
- A super-entropic Outsider attack
--- Quote ---The closest thing to what you're suggesting is the Swords of the Cross, and to get that kind of effect the wielders not only need to be a specific character type and have an exceedingly rare item,
--- End quote ---
Yeah, that's the inspiration. But this is a far weaker ability.
--- Quote ---Why would any character who's going into combat not take this power?
--- End quote ---
Because they don't expect to fight a lot of things with Armor 3 or more? (Which is pretty much just Mythic Toughness or defensive Enchanted Items).
In most situations, this is weaker than a straightforward +2 stress. It just can be very good if you end up fighting someone like Ebenezer McCoy.
Navigation
[0] Message Index
[#] Next page
Go to full version