The Dresden Files > DFRPG
[DFA] Focused Practitioners!
gog:
On first reading this one does seem overpowered, for the following reasons
* that with Ill Communication the ability to or just robbing them of its use entirely will remove a lot of power from a lot of things, which for only Exhausted seems very powerful - though you would also have to deal with the powerful thing afterwards.
* that the Logomachy becomes very general in scope, rather than being specific.
I can also see use of these powers been seen a violations of the Laws easily - and possible even some of the more zealous Warders going for a pre-emptive strike.
Would possible go for the following:
Ill Communication: Mark Exhausted. For the rest of the scene you can use your linguomancy in strange and unusual ways. You may place an aspect on the scene that extend your gift to others, either allowing everyone to be understood regardless of the language they use or that no one can understand anyone else.
You can create a cipher intended for a specific person which only they can understand. The is a create an advantage action using Intellect; you get +2 to these rolls, a symoblic link with the recipient is required.
You may place an aspect that has a linguistical bases (giving them a nickname which becomes real, for example) on another character, they can oppose your action using Focus. At the GMs discretion your linguomancy gains the benefit of Supernatural Scale.
And on thinking about it Logomachy, works as it has the limits of Evocation on it, so does have some restraints, and as long as opposing or defending rolls are allowed should be fine.
Also see lots of potential to have things come back and deal with you from using these powers.
Troy:
Thanks for the feedback! I think I agree with you. I love the addition of the symbolic link, very appropriate, very thematic and I can't believe I've not been considering it. I think it's because I associate it with rituals and stuff like that. But it totally makes sense that if I'm writing a note that only you can read, then I need a photo of you or a personal item or piece of you, stuff like that. Thank you so much!
Also, in my mind, I'm thinking everyone can defend against everything done to them in the way they see fit unless the Stunt or Power specifies the sort of Defense roll required. So, in the event that language is taken from you... that's just an Aspect which can be overcome in whatever inventive way the character can. The most irksome obstacle would be the Scale benefit.
I'm not worried about Law Violations. :-)
But I do tend to be in the camp that it's not your power that breaks the Laws, it's what you do with it. A pyromancer can heat a homeless encampment or burn them all alive. It's not the pyromancy, per se that's Lawbreaking. My psychomancy variations on the other hand... there may be no way around those.
whitelaughter:
I found that creating an Entropomancer makes an easily understood DFRPG spell caster.
Start with the Mana Static Ability [-1] point.
Add a Refinement for two Focus Slots [-1], both for hexing.
Now the same cost as Channelling, so upgrades to using Hexing against everything, not just tech.
Get upset when the GM has you accidentally Hexing anything
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