The Dresden Files > DFRPG

More Items of Power

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Mr. Death:

--- Quote from: narphoenix on August 13, 2019, 01:32:20 PM ---This runs the chance of being overly broad. A player could declare vengeance on any character that is convenient and switch whenever they feel like it by this wording.

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Yeah, I wasn't sure how to limit that, exactly. Suggestions are welcome.

narphoenix:

--- Quote from: Mr. Death on August 13, 2019, 01:37:40 PM ---Yeah, I wasn't sure how to limit that, exactly. Suggestions are welcome.

--- End quote ---

The trick is probably to limit frequency of switching. Something like:

[-1] “Justice is Coming”: Both men and supernatural creatures learned to fear the vengeance of Wyatt Earp. You can declare one creature as the object of your vengeance, until either you take out that creature, or that creature somehow proves worthy of mercy. Guns attacks with Earp’s Colt against that creature are Weapon:5. You may choose one new creature as the target of this afterward.

Mr. Death:

--- Quote from: narphoenix on August 13, 2019, 05:33:36 PM ---The trick is probably to limit frequency of switching. Something like:

[-1] “Justice is Coming”: Both men and supernatural creatures learned to fear the vengeance of Wyatt Earp. You can declare one creature as the object of your vengeance, until either you take out that creature, or that creature somehow proves worthy of mercy. Guns attacks with Earp’s Colt against that creature are Weapon:5. You may choose one new creature as the target of this afterward.

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The only issue I have with that is, I like recurring villains -- so what happens if the player declares vengeance on a dude, they have a show-down, but the guy escapes through a Concession and doesn't show up for a couple scenarios? That'd effectively make this power useless in the meantime.

Maybe just make it, "until the end of a Scenario"?

Sanctaphrax:
You could just require that they do something genuinely worthy of vengeance.


--- Quote from: Mr. Death on August 13, 2019, 12:30:42 AM ---Maybe a +3? That brings the weapon rating up to 4, enough for a Taken Out to most humans.

--- End quote ---

Still seems rather anemic. It's really just +1 stress, and in the likely event that the character has Guns > Fists / Weapons it's actually still worse than just firing the thing.

How about making the gun weapon 3 when used as a club, letting people swing it with Guns, and giving it +2 stress when ambushing?

Taran:
Making it the equivalent of a stunt to use Guns skill in melee has its uses.  Like, when you want to take someone out quietly.

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