The Dresden Files > DFRPG
Assorted questions
Sanctaphrax:
Most of that could probably just be a maneuver to put an Aspect on yourself. No need to get fancy.
nadia.skylark:
So, I've recently noticed that Inhuman Speed in the RPG doesn't actually line up with either what we've seen from people who have the power in the books or with real-world physics. So this is my (quite possibly bad) attempt to fix it via splitting the power up into two different powers:
Inhuman Speed [-2]
Improved Initiative: Your Alertness is at +1 for the purpose of determining initiative.
Athletic Ability: All of your athletics checks not to do with reacting quickly to outside stimuli are made at +1 (for example, you get a +1 bonus when climbing a wall, but not when balancing on a log). This includes dodging only when you also move at least one zone. Increase this bonus to +2 when sprinting.
Improved Striking: It's easier to hit someone, and you do more damage, when you are moving fast. As such, you get a +1 bonus to fists and weapons. When using thrown weapons, however, you do not get a +1 bonus, but instead increase the weapons value by 1.
Casual Movement: as in YS
Almost Too Fast To See: as in YS
Inhuman Reflexes [-2]
Improved Initiative: Your Alertness is at +4 for the purpose of determining initiative.
Athletic Ability: All of your athletics checks to do with reacting quickly to outside stimuli are made at +1 (for example, you get a +1 bonus for catching yourself if you fall out of a tree, but not when climbing the tree in the first place). This includes dodging. Increase this bonus to +2 when making a full defense.
Improved Aiming: Your quick reflexes make it easier for you to aim quickly. Gain a +1 when shooting guns or throwing weapons. This doesn't help with sniper stuff.
Ambush Reaction: When being ambushed, your quick reflexes allow you to react better than most people. Instead of defending at Mediocre, you can defend at half your skill level (rounded down).
Obstacle Avoidance: Difficulty factors for moving due to obstacles in the terrain (for example, trees or broken pavement) are reduced by two.
What do people think?
Sanctaphrax:
To be honest, I don't see the point. Speed powers fit the books pretty nicely, I think.
nadia.skylark:
The issue I have is twofold: first, that supernatural beings like Thomas and Kincaid are supposed to be able to aim without trying particularly hard--Harry identifies Kincaid as supernatural because he doesn't miss, and Thomas is specifically called out as never having to practice in order to shoot well; second, that physics says that swinging a weapon faster should make it do more damage if it hits, and should also make it harder to dodge. Neither of these things appears to be represented in the game.
narphoenix:
--- Quote from: nadia.skylark on July 17, 2019, 11:47:13 PM ---The issue I have is twofold: first, that supernatural beings like Thomas and Kincaid are supposed to be able to aim without trying particularly hard--Harry identifies Kincaid as supernatural because he doesn't miss, and Thomas is specifically called out as never having to practice in order to shoot well; second, that physics says that swinging a weapon faster should make it do more damage if it hits, and should also make it harder to dodge. Neither of these things appears to be represented in the game.
--- End quote ---
It probably is just represented as giving them a high Guns score, maybe with some invoking occasionally when a shot is important. If it’s really important, a stunt might be called for, but not a separate power. I actually have a concept for a character who is a telekinetic (as the telekinesis power on the wiki) and took a stunt to apply strength bonuses to their weapon shooting.
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