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nadia.skylark:
Does dancing fall under Performance or Athletics?

Does cooking fall under Craftsmanship or something else?

Is giving someone a free tag on one of their aspects a reasonable benefit for a stunt? How often: once per scene or once per session?

Mr. Death:

--- Quote from: nadia.skylark on June 02, 2019, 04:20:16 PM ---Does dancing fall under Performance or Athletics?
--- End quote ---
Performance, generally. I think though that there's a stunt to use Performance for dodging, so long as you do it acrobatically.


--- Quote ---Does cooking fall under Craftsmanship or something else?
--- End quote ---
I think the general consensus is Craftsmanship; but I could also see it under Survival or Performance (possibly needing a stunt).


--- Quote ---Is giving someone a free tag on one of their aspects a reasonable benefit for a stunt? How often: once per scene or once per session?
--- End quote ---
Seems unnecessary, honestly -- ideally, you should be getting a fair amount of compels and fate points. And if not, you get a Refresh between games often enough that you could just ditch the stunt and use the extra fate point.

nadia.skylark:

--- Quote ---Seems unnecessary, honestly -- ideally, you should be getting a fair amount of compels and fate points. And if not, you get a Refresh between games often enough that you could just ditch the stunt and use the extra fate point.
--- End quote ---

Okay, I phrased my question really badly--as in, I asked one question and somehow expected people to intuit that I was asking something else.

The situation is this: In Phoenix And Ashes, a book by Mercedes Lackey, the main character learns how to use her magic partly by having an entity walk her through the major arcana in her dreams. To pass from one card to the next, she has to both learn something about the elements and how they relate to people (the magic system in the world is elemental-based) and accept/learn something about herself.

I thought this would be a cool concept to use as the basis for all or part of the trials someone would have to undergo to graduate from apprentice to full wizard. I also thought that each trial ought to give the character a small bonus in certain situations, such that 22 of them were worth a relatively small number of refresh. What I need help with is how small each bonus should be, what some of the bonuses should be, and how many refresh the set should cost. I don't know why I thought I would get the answers to any of those by asking about stunts.

Here are the ideas I have so far:

The Questioning Fool: once per scene, you can have the gm tell you what the most relevant question to ask in your situation is, which your character then asks out loud.

Rose of the Empress: once per scene, when attacking with rapport or deceit, you get a free tag on one of your aspects.

Lantern of the Hermit: once per scene, when defending in a mental conflict, you get a free tag on one of your aspects.

Mr. Death:
22 individual bonuses seems like kind of a lot. You generally don't get 22 individual bonuses for a "relatively small amount of refresh." You'd get it for, probably, 22 refresh. Maybe 11-15, if you can double up on some of them like with Occultist (i.e., +1 bonus to a general thing, +2 to a specific thing within that general thing). But otherwise? This is a game where if you have a lot of different bonuses to a lot of different things, you have to pay for them.

And honestly, that post doesn't really change my original thought -- mechanically, it seems unnecessary. Just having an appropriate aspect you can invoke in those situations gets the job done. Remember that aspects are very flexible. "I'm a Wizard" can be invoked for anything from boosting a spell roll, to knowing about a monster, to boosting mental defense, to overcoming disease, to declaring that you know a demon, to declaring you know a way, and dozens of other ways.

On Questioning Fool, I'm kinda iffy about basically writing metagaming into the text of the game. It seems like the sort of thing you could just, like, do with your GM if both people are reasonable about it.

nadia.skylark:

--- Quote ---22 individual bonuses seems like kind of a lot. You generally don't get 22 individual bonuses for a "relatively small amount of refresh." You'd get it for, probably, 22 refresh. Maybe 11-15, if you can double up on some of them like with Occultist (i.e., +1 bonus to a general thing, +2 to a specific thing within that general thing). But otherwise? This is a game where if you have a lot of different bonuses to a lot of different things, you have to pay for them.
--- End quote ---

So I can't do something like have 4 individual bonuses that are so weak that they're collectively equal to 1 refresh, or something?


--- Quote ---And honestly, that post doesn't really change my original thought -- mechanically, it seems unnecessary. Just having an appropriate aspect you can invoke in those situations gets the job done. Remember that aspects are very flexible. "I'm a Wizard" can be invoked for anything from boosting a spell roll, to knowing about a monster, to boosting mental defense, to overcoming disease, to declaring that you know a demon, to declaring you know a way, and dozens of other ways.
--- End quote ---

Quite possibly.


--- Quote ---On Questioning Fool, I'm kinda iffy about basically writing metagaming into the text of the game. It seems like the sort of thing you could just, like, do with your GM if both people are reasonable about it.
--- End quote ---

It doesn't seem that different from the Exposition and Knowledge Dumping trapping of Scholarship, except that it happens when the player wants it to rather than when the gm wants it to, and it can get the character in trouble.

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