The Dresden Files > DFRPG
Item of Power Check
Taran:
double-Post: found the thread
https://www.paranetonline.com/index.php/topic,37642.0.html
and here is the Power:
-1 Home is Where I Hang My Hat
Affects: Conviction
Requirement: You need some kind of physical threshold - like a room, a cabin, the light of a camp-fire, a small clearing - to represent the boundry of the threshold as well as a symbolic link, like a hat hanging at a door or a campfire to act as an anchor.
Using conviction, you bless an area imbuing it with an effective threshold of 2. The base difficulty for this is Fair +2 and takes one hour(on the time chart) but it can take less time if you put extra shifts in reducing the time. Likewise, if you fail, you can take more time. Additional zones can be affected by adding +1 to the difficulty of the roll for each additional zone. So, a small cabin with 3 rooms (3 zones) would have an effective difficulty of +4.
The threshold lasts until the next sunrise or until the anchor is removed from the location. The threshold is stationary.
The strength of the theshold can be affected or improved by powers like "Bless This House" or can be used to place wards. Wards disappear at sunrise when the threshold goes away, regardless of the duration of the wards.
Santuary: By adding +2 to the difficulty you can attune a threshold so that it satisifies the catch for creatures who enter the warded area. The anchor for your threshold must be an item that satisfies the catch for the creature you wish to ward against. For example, using a holy symbol as an anchor would satisfy a holy catch or an iron nail would satisfy the catch for a fey. A threshold of this type can only satisfy a single catch.
Dragonsdai:
Wh
--- Quote from: khadgar4606 on January 09, 2019, 02:20:55 PM ---well, there is a talent for hyperspace arsenal power that allows you to create a threshold using few items. why not copy/ modify it
--- End quote ---
Where is that?
@Taran - that sounds an interesting option, but just requires a place, but maybe the street sort of can qualify. Ok I'll bring that up to the player. Thanks folks.
Sanctaphrax:
There's also this custom Power, which seems overly strong to me. It's kind of impractical to use, but absolutely preposterously effective when it applies.
--- Quote from: Taran on January 09, 2019, 02:31:27 PM ---The other option is this:
"Using conviction, you create a block in the zone you are standing"
This isn't too overpowered. Basically, it just lets you do a regular Block that lasts one round. You state what you are blocking (movement in and out of the zone, attacks while in the zone etc...), you roll conviction and your result is the Power of the Block and it lasts one round or until it is overcome.
You can practically do that with any skill without spending a FP or refresh anyways. I mean, if I wanted, I could make an intimidation block on movement with the fluff being: "I'm so scary no one will move towards me." Of course, it won't prevent them from shooting me with guns, but still.
In any case, that might cost 1 refresh...if you want it to block multiple actions simultaneously, it might cost more...but, for a power that requires an action and only one turn, I might let it only cost 1 refresh.
Sanctaphrax is good at judging game balance...maybe he will give his 2 cents.
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I'd allow that as a Conviction stunt, with physically-possible-for-mortals caveats. Or as a 1-Refresh Power, without those caveats.
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