The Dresden Files > DFRPG
Building a jedi knight of the faith
Sanctaphrax:
--- Quote from: g33k on January 21, 2019, 04:45:00 PM ---... ?
I thought that what made the Warden-swords "ok" to kill with was that -- as a tool for killing -- they're ... just swords. Very finely-crafted, ultra sharp like they're fresh off the whetstone... but swords. If you get stabbed somewhere fatal, they kill you; if you get stabbed somewhere non-fatal, they don't. Are they written up in the DFRPG system with extra +StabbyKilly ?
As tools I think they are ultra-tough, harder to break than an ax or other heavyweight chopping-tools, etc.
But it's mostly their anti-magic that makes them fearsome to wizards.
Have I overlooked some extra +StabbyKilly ?
--- End quote ---
Yes. As explained on YS 303, Warden Swords are weapon 6 when you spend a "charge".
Ghostfreak:
So math would the math look like this?
Sponsored magic: soulfire (grants 4 focus items)
Base focus items (4 slots)
+2 to offensive power
+2 to offensive control
Refinement (2) gain 4 focus item slots
Lightsaber crafting tools
+2 crafting frequency and +2 crafting strength( I've searched up and down the focus item and enchanted item section for power and all I saw was strength.)
Refinement (gain four enchanted item slots)
2 slots
Lightsaber
Mephite
Item creation math
Superb Lore:5
Crafting power: 2
For a total of : 7
Note: saw something in book 3 in regards of getting a +1 bonus to power or complexity when it comes to pure creation. I would like to know do I get the bonus for both or do I pick over the other?
Uses per session
Base: 1
Crafting frequency: 2
Total for 3 uses per session
Am I on the right track so far?
Taran:
--- Quote from: Ghostfreak on January 22, 2019, 07:58:12 PM ---So math would the math look like this?
Sponsored magic: soulfire (grants 4 focus items)
Base focus items (4 slots)
+2 to offensive power
+2 to offensive control
Refinement (2) gain 4 focus item slots
Lightsaber crafting tools
--- End quote ---
--- Quote from: Ghostfreak on January 22, 2019, 07:58:12 PM ---+2 crafting frequency and +2 crafting strength( I've searched up and down the focus item and enchanted item section for power and all I saw was strength.)
--- End quote ---
Yes, it's strength. It's been a long time since I made a spellcaster and I'd forgotten the term.
--- Quote from: Ghostfreak on January 22, 2019, 07:58:12 PM ---Refinement (gain four enchanted item slots)
2 slots
Lightsaber
Mephite
Item creation math
Superb Lore:5
Crafting power: 2
For a total of : 7
--- End quote ---
Looks good. You put all your spellcasting foci in to offense. Which means casting blocks will be at your straight Conviction/discipline. But you can probably rely on your enchanted items for defense.
You could have 4 different items - one for each slot or several effects in one item, if I remember correctly.
I'd save one slot for potions. Potions are super useful in that you can use a declaration to have any type of potion you want.
The other thing you can do is reduce the amount of items you have (say you only want 2), you can use the other two as another focus or you can use 1 them to boost frequency of one item by 2 or use one to boost Strength by 1.
--- Quote from: Ghostfreak on January 22, 2019, 07:58:12 PM ---Note: saw something in book 3 in regards of getting a +1 bonus to power or complexity when it comes to pure creation. I would like to know do I get the bonus for both or do I pick over the other?
--- End quote ---
I don't know because it doesn't mention it in YS. Remember that your Soulfire is reskinned as The Light Side of the Force. If the creation theme fits, then talk it over with your GM. It's a pretty narrow specialty. I'd imagine creation has to do with birth and life and not 'fabricating' items or conjuring stuff. Maybe along the of Immaculate Conception?
--- Quote from: Ghostfreak on January 22, 2019, 07:58:12 PM ---Uses per session
Base: 1
Crafting frequency: 2
Total for 3 uses per session
Am I on the right track so far?
--- End quote ---
Yes, it looks good. Depending on how your DM tracks 'sessions', you may want to invest in more 'uses'.
What enchantments are you planning to put on your items?
Ghostfreak:
What are my options when it comes to enchantments? Personally I've never done it before but if I had to I would invest in defensive/healing items, armor and if possible holy on my lightsaber. As my gm has a bad habit of using creatures that tend to hit beyond what the average person can defend/defend unless they spend alot of fate points to dodge.
But if you have suggestions I am open to them.
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