The Dresden Files > DF Spoilers
Dresden Files - could it be adapted to a video game?
groinkick:
--- Quote from: airyie on March 02, 2018, 11:31:32 PM ---I'm seriously surprised there is no fan-made/community game at this point. Someone has to have thought about this by now.
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Games are very time consuming, and difficult to make.
YoungestGruff:
--- Quote from: Kindler on March 02, 2018, 06:03:19 PM ---Sure, a Dresden game could adapt a similar combat system to the Arkham series—but only for certain characters. Michael could control like that, and Murphy could control like that (to an extent; she uses a lot of grappling and throws, and I'm not sure the Arkham-style works so well for that). I don't think Dresden should control so smoothly; he's not nearly so trained, and I doubt he'd be nearly as fluid, agile, or ripped (though he is pretty big and can presumably hit like a truck if he decides to). Maybe Winter Knight Harry could.
However, the way Arkham incorporates gadgets in combat, with quick inputs on virtually no delay—that might be valuable to borrow from. Popping off spells, raising shields, using his cool stuff—that can all work. I'm just not sure how I'd feel about Harry mowing down twenty mooks in a brawl, if that makes sense. (But I could buy Michael doing that. Hands off the Fist of God.)
I actually think handling it similar to the way the Infamous games operate would be worthwhile; Cole is pretty bad in melee, and usually relies on shooting lightning bolts (it's pretty good if you haven't played it), but when he closes, it's to finish someone off. You try to close against a group of three or four, even low-level mooks? You're toasted.
Actually, Infamous might work as a combat model in general. There's even a shield.
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Never played the Infamous games, so I can't speak to them exactly. But you are absolutely right; the flashy combat moves are suited for characters like Kincaid and Michael - Murph's would be fairly counter-based, being Aikido/Judo. So. Not really like the Arkham (or the Shadow of Mordor) games except! In the spectacle gadgets magic that you can bust out every now and again.
Hell, with upgrade trees, you could build a combat/evocation wizard or a stealth/veil wizard.
Kindler:
--- Quote from: YoungestGruff on March 04, 2018, 11:11:18 PM ---Never played the Infamous games, so I can't speak to them exactly. But you are absolutely right; the flashy combat moves are suited for characters like Kincaid and Michael - Murph's would be fairly counter-based, being Aikido/Judo. So. Not really like the Arkham (or the Shadow of Mordor) games except! In the spectacle gadgets magic that you can bust out every now and again.
Hell, with upgrade trees, you could build a combat/evocation wizard or a stealth/veil wizard.
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Oh yeah, skill trees would be awesome. I like the way Kingdom of Amalur does it best; you get three points per level, three separate trees, and can allocate points as you wish. Different combinations grant additional benefits; going purely in one branch will make you really good at that branch, but splitting across two or even three offers unique additional rewards. There's a separate skill tree for things like item crafting, but I think it could easily be added as a school of magic to make choices matter more. I've always thought that combat vs. crafting would be an interesting choice; it's how you got old D&D classes like artificers (though they didn't work so well).
But yeah, games are hard to make at all, and very hard and very expensive to make really well. I've done some RPG Maker games in the past (tiny, tiny ones), but I'd never dream of potentially sullying the Dresden Files's reputation with whatever I could manage. Plus I want the game to look good.
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