The Dresden Files > DFRPG
changeling shapeshifter
Taran:
--- Quote from: Quantus on February 13, 2018, 02:08:12 PM ---As to the actual powers, one other thing that might be worth thinking about:
"All ogres have an innate capacity for neutralizing magical forces to one degree or another. " (Summer Knight, ch. 12).
--- End quote ---
A stacked catch with magic immunity.
zaboron:
Thanks all for your feedback!
--- Quote from: Quantus on February 13, 2018, 02:08:12 PM ---As to the actual powers, one other thing that might be worth thinking about:
"All ogres have an innate capacity for neutralizing magical forces to one degree or another. " (Summer Knight, ch. 12).
--- End quote ---
Thanks a lot, I wasn't considering this before.
--- Quote from: Taran on February 13, 2018, 02:15:40 PM ---A stacked catch with magic immunity.
--- End quote ---
That however seems a bit much, especially since physical immunity seems to be reserved for NPCs. Not sure if there is a smaller version? Some kind of resistance, but not immunity, to magic?
--- Quote from: Taran on February 12, 2018, 11:24:11 PM ---If the change is purely physical, you don’t need beast shape because you wouldn’t need to swap skills. And there’s less balance issues if you can’t swap your skills.
--- End quote ---
Yeah, that is interesting. However it strikes me as weird that the Hulk form would have the same set of skills as the human form.
Quantus:
--- Quote from: zaboron on February 13, 2018, 06:47:56 PM ---Yeah, that is interesting. However it strikes me as weird that the Hulk form would have the same set of skills as the human form.
--- End quote ---
Well, in terms of the Hulk as the example I think he mostly /lost/ skills in the sense of (usually) loosing the ability to perform complex intellectual activities in general (I always thought of it as trading in Mental stats for Physical ones, in more of a DnD framework).
With other shapeshifting abilities I agreed I would usually expect more skill-swapping, even other fae sources would justify more in the way of "natural talent" and/or Instinct for things that usually require training. When it's Hulk Style where you basically just become a supernaturally strong Human being there is a lot less that makes sense as a Qualitative difference, and that only becomes more of a barrier if you are considering levels of transformation (in-control vs Rage-mode).
But it really depends on what skills you want your Human-form to have. I personally believe the key to making a good Shapeshifter is to ensure that both forms are distinctively useful, and equally distinctively limiting. In other words: make sure to give yourself a reason to want to play as Brice Banner/Jennifer Walters half the time.
So just spit-balling, your basic Ogre-Form is going to want Might, Endurance and probably Fists as the base. I could have fun with having base skills in Discipline while in Human or Controlled Mode, but trading it in for Conviction when you loose control. For that matter, it could be fun to give Controlled Mode less Might but more Athletics. Past that, what would you like your Human side to be good for?
Taran:
--- Quote from: zaboron on February 13, 2018, 06:47:56 PM ---Thanks all for your feedback!Thanks a lot, I wasn't considering this before.That however seems a bit much, especially since physical immunity seems to be reserved for NPCs. Not sure if there is a smaller version? Some kind of resistance, but not immunity, to magic?
Yeah, that is interesting. However it strikes me as weird that the Hulk form would have the same set of skills as the human form.
--- End quote ---
Mental social skills cannot move higher in your beast form. Physical skills move up and the rest move down or stay the same.
All I’m saying is beast shape gives you two ‘ideal’ forms. A physical fighting form and another form that you can specialize in social or investigations etc... it’s not broken but if your GM were worried about min/maxing, this is how one would do it.
Also, having magic immunity is something like a +5 rebate on a -8 power. Everything bypasses it except magic so it’s not like it makes you unbeatable. It’s not that crazy for 3 refresh. But your gm would still have to approve it.
Taran:
Double post
Just having toughness gives you resistance to magic as long as the catch isn’t magic. But if you specifically want to be resistant to magic, you can just make the catch everything but magic.
Here’s a sample submerged ogre changeling. Just cause I thought it would be fun to write up...
HC Half-Ogre Underground fighter
Trouble: Hulk Smash
Other: This is My Entourage; the Greatest of All Time!; etc...
+5 endurance
+4 fists; might; alertness
+ 3 conviction; intimidation(+5 hulking size); presence
+2 rapport; contacts; investigation
+1 driving; resources; lore
-2 inhuman toughness
+3 catch: cold iron
-2 inhuman strength
+1 human form affecting
-2 Supernatural toughness
-2 supernatural strength
-8 physical immunity
+5 catch (anything not magic)
-2 hulking size
Physical 0000(00) +1 mild
Physical beast form 000000(0000) +1 mild
Mental 0000
Social 0000
Refresh 9/10
No beast change because he’s a fighter by nature and not some scholar but he’s got some pretty good social skills and aspects that give him an edge in social situations. High presence for presence in the ring and having an entourage.
A brute in combat and immune to magic but a tire iron blow through all his toughness powers.
Get rid of magic immunity to take a stunt to use might instead of fists for combat so that you can boost another skill. Or just take beast form.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version