The Dresden Files > DFRPG

Technomancy

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Ghostfreak:
Looking for ideas on how one would be able to do a technomancer (combinig magic and technology to great effect.) Could someone point in the right direction or maybe even offer ideas of how to accomplish this?  Many thanks in advance!

khadgar4606:
depend on how you want to handle . If you want shadowrun  style then few key aspects solves the problem. on the other hand this is uncharted teretory so you gonna need to treat with caution.

wardenferry419:
Aint there a GURPS manual that involved technomancy? Possible ideas if so.

Quantus:
Ive seen a number of options spitt-balled over the years.  There are a few branching ways to deal with it, the obvious first issue being the Murphyonic effect of Magic. 

You can make them so weak it's not really an issue, but with such heightened senses they can actually detect and maybe even decode electromagnetic radio signals, etc. 

Another way around that to me is to pick an technological elemental specialty, Lightning or Electromagnetism being the go-to's.  Then your character can claim to be immune to that particular subset of Murphionic disruption; so electronics would work around you but guns or cars might still go wonky (non-electronic technologies).  Then you can just build out a technological manipulation power set as you desire. 

Another option is to have a non-mortal entity acting as a magical interface.   A Spirit of Intellect that lives in a desktop and likes to roam the Internet.  An ancient Dreaming Spirit that somehow linked the PC's mind to the telecommunications networks of the world, accdentally spilling state secrets in there.  A Gremlin familiar that loves to actually Rebuild technology for mischievous purposes and see's Hexes as inexcusably Crude. 

khadgar4606:
how about we say f it to old variants and make technomancy part and parcel of its own magic so miss sombra hackergal can be both wizard of white council and member of idiot watch.
what i am saying is lets think it as like spirit in the current system thus practitioner of technomancy has its own rules to govern its own discipline like

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