The Dresden Files > DFRPG
Keeping the game balanced
Sanctaphrax:
With all due respect, potestas, attitudes like this one:
--- Quote from: potestas on February 25, 2018, 05:25:19 PM ---This game is about wizards not the add ons. If you have a player who wants to play a wolf make sure they understand there taking a secondary support role. Create situation where the secondary support roles shine.
--- End quote ---
are pretty much the exact problem.
This doesn't really have anything to do with video games. Doesn't even have all that much to do with mechanical balance, except as a proxy. It's simply not acceptable to write off some of the people at the table as secondary support players.
If wizards are mechanically overpowered, that's a manageable issue. If wizards are the True Protagonists, that's a catastrophic issue.
whitelaughter:
--- Quote from: Sanctaphrax on February 26, 2018, 08:27:21 AM ---If wizards are mechanically overpowered, that's a manageable issue. If wizards are the True Protagonists, that's a catastrophic issue.
--- End quote ---
[nods]
And the thing is - they clearly are not.
The gimmick of the game is that is written by a werewolf, with input from a pair of vanilla mortals who moonlight as Knights, a talking skull and, yes, a wizard...who repeatedly goes on about not underestimating mortals/lesser talents and so forth.
The books are really the story of "who gets to slap Dresden around this week", or possibly "humans Mouse has owned".
CaptianRowin:
To me its about the players sitting across the table, Are they having fun and engaged? If the werewolf player is looking at his phone because the wizard just stole the show..... again, then as a GM im going to correct the imbalance. But I am also lucky to have good communication with my party, we talk about this stuff and discuss ways to keep everyone happy. I was hoping this topic would be a good discussion about creative ways to help when other GMs see an imbalance growing within there games. For me I have slightly adjusted the way I run encounters by having a couple of back to back combats that quickly wears out our wizard before they face the big bad guy. It adds tension and a easy fix.
Taran:
Good point here. You clear your stress track at the end of a scene. A single combat tends to be its own scene but it doesn’t have to be. A series of combats could be a single ‘scene’ which puts more stress (no pun intended) on all the characters. Wizards more so than those with recovery or toughness powers.
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