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Alternate Time Periods for Dresden RPGs

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Blaze:
While you might think that both sides should have wizards, history shows us that societies often ostracize subgroups in ways that do not benefit them.  So, as a resource, Wizards may have been squandered or even eradicated in certain instances.

There might for example be societies in which only one gender is allowed to embrace magic.  Societies in which all magic has been hunted down and destroyed.  Societies where those with Magic are exalted and become a ruling class.

People do it now, they did it in the past, and they will continue to do it in the future, ostracizing sub groups, excluding folks based on gender, religion, whatever is the prejudice du jour.

So, you can look at it as being fully balanced, or not.  I think the not is more likely and more interesting.

DrygonDM:
You are correct to an extent, Blaze.

Remember that one Societies' Wizard is another Societies' "Heretic".

Another thing to remember is that whenever one groups seeks to destroy another, one of two things happen: They either succeed in killing all of the other group, or the losing group goes into hiding.

Which is why that "Slave" listed for my example game was a Sorcerer PC. Slaves cannot be Wizards, since they would never recieve the level of training to become a "Wizard".
Even if this Sorcerer was somehow accepted by the North White Council as a member, he would still be a Sorcerer - and the title of Wizard does not change that fact. At least not until the PC spends enough time in Game, and then the EXP to upgrade themselves to a Dresdenverse "Wizard" status.
As the GM, I would enforce the rule that other North White Council Wizards would not trust the new "Wizard" (Ex-Sorcerer) and would deal with that PC only when needed. PCs could get past this, but not NPCs. Kinda like what happens with Harry in the books.

By the way, I am enjoying this Debate.

Blaze:
Oh yeah, me too.  I am enjoy this debate, and I mean it all in the most open and thoughtful way.  When you role play, especially with older and or better educated gamers.

My gaming group consists of a bunch of people who have actually built a trebuchet, and an arbelist, used them in siege and battle...  People who understand tolerances for materials, chemistry, anatomy, architecture (we are old and over-educated here.)

So, I am use to looking at all sides of an adventure before I run it, because I never know when someone will pull out some really bizarre, but quite feasible concept and I will have to deal with it in a calm and even demeanor.

This sort of discussion helps with that. 

Ever sit and talk about the boxcar theory of time versus the spiral or string theory?  LOL  I have, and found that fun!

Lizard King:

--- Quote from: DrygonDM on December 21, 2007, 12:31:29 AM ---Which is why that "Slave" listed for my example game was a Sorcerer PC. Slaves cannot be Wizards, since they would never recieve the level of training to become a "Wizard".

By the way, I am enjoying this Debate.

--- End quote ---

I'm enjoying the debate, too.  Which is why I'm going to point out that Slaves in the US were some of the more magically oriented people in our history, usually following the voauden traditions.  In fact, even the slave owners would at times come to the slaves for spells, charms, and cures.  Sure, they may not fit into the White Council, but I wouldn't want to mess with them!

finarvyn:

--- Quote from: DrygonDM on December 13, 2007, 10:04:05 PM ---Most likely Red Coat Officers would be Red Court, with mundanes in the rank and file
- with "working their way up the Ladder" being promoted to vamp?
This would keep the lower-ranked officers in line, since replacement is very easy.

--- End quote ---
Drygon, that's such a cool idea. I might run a game using your idea, or maybe do some sort of time travel thing where my modern-day characters get thrown into 1776....

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