The Dresden Files > DFRPG
How Heavy are the Rules?
g33k:
--- Quote from: lankyogre on July 14, 2017, 04:28:37 PM --- ... Pathfinder ... character creation was too much...
--- End quote ---
The other thing to note is that d20/PF character-building & optimizing is its own entire minigame, which some folks really love... but others hate. It's enough of a "thing" that there are well-known fan-driven how-to's for many builds -- the "Druid/Shifter" build, the "Battlefield-Control" wizard, the "Arcane Artillery" caster, etc etc etc.
"Help me with Concept <X> in the RPG" for fora (like this one) dedicated to particular RPG's is a well-known topic in most RPG's, but d20/PF takes that craft to a different level than any other I've seen...
Taran:
--- Quote from: g33k on July 15, 2017, 12:27:48 AM --- Yes; but the OP has captured a genuine issue in that Aspect Creation, from High Concept on down, requires more from the player than the "Choose from lists of classes/skills/feats/etc" that is d20/PF character-creation. Players can hit a creativity block !
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That's why most Fate games suggest you start with several aspects and fill in the rest in-game. In fact, I started a new group with pre-gen characters and provided a high concept and a Trouble. After that, I let any Player assign aspects to themselves or to other characters (providing the owner of the PC agreed). In fact, I let them spend a FP to invoke aspect on other players' characters even if those PCs didn't have the aspect they were invoking as long as it was fun and the player agreed.
Mr. Death:
Eh, I'd say seven or eight pounds, if you're carrying all three books.
Taran:
--- Quote from: Mr. Death on July 18, 2017, 02:59:25 PM ---Eh, I'd say seven or eight pounds, if you're carrying all three books.
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+1
Sanctaphrax:
Pathfinder, meanwhile, is impossible for most people to lift.
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