The Dresden Files > DF Spoilers

Better Guns for Dresden and Co.

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Shift8:
With the resources the WC has they could get some really awesome stuff when they finally modernize to the max.

IMO, a team of wardens that is going into a very hot situation should look no different really than Seal Team Six. Helmets, rifles, optics, fatigues, E-SAPI plates, etc. General purpose machine guns, etc. Plus whatever swagatronious enchanted gear they can some up with.

M4 with underbarrel blasting rod anyone?

Zaphodess:
I think you're asking the wrong question here. Why isn't the WC employing more mercenaries with guns so wizards have their hands free to do some more wizarding?

Quantus:

--- Quote from: Zaphodess on July 14, 2017, 08:42:12 AM ---I think you're asking the wrong question here. Why isn't the WC employing more mercenaries with guns so wizards have their hands free to do some more wizarding?

--- End quote ---
Who says they dont? ;)

Shift8:
All I know is this: an increase in standard firepower that doesnt require magic would boost WC power significantly.

The great strength of magic is its distinct utility compared to tech. It can do many things tech cant, yet.

But the weakness is its inconsistency. Every wizard is different etc. This creates a tactical problem in the sense that losing  single wizard in a team might be a critical blow. Akin to losing a queen in chess.

Id love to see how a Skin-walker handles being hit by an AT-4. Also who needs a black staff when I could just use a drone to AGM-114N any Vampire complex. Or anything else for that matter. Assuming its sufficiently resilient to magic, you could maybe even have it flying around in the never never and just have it pop out of a way wherever you need it, which would increase range and also avoid mortal authorities.

Plus smaller more less conspicuous civilian drones would be of significant use to all parties in the DV I would think. Simply for surveillance.

Things the wardens need:

-Standard assault rifle.
-Recoiless rifle or rocket launcher for big nasty hairy things. And small gods. 
-Standard non-enchanted body armor with E-SAPI protection for wizards who cant make Dresden Duster 9000.
-More grenades.
-Thermal and night vision devices.
-Drones.
-short range wearable coms, such as throat mics.
-Grenade launchers such as M203 or M320.



Quantus:

--- Quote from: Shift8 on July 14, 2017, 01:05:41 PM ---All I know is this: an increase in standard firepower that doesnt require magic would boost WC power significantly.

The great strength of magic is its distinct utility compared to tech. It can do many things tech cant, yet.

But the weakness is its inconsistency. Every wizard is different etc. This creates a tactical problem in the sense that losing  single wizard in a team might be a critical blow. Akin to losing a queen in chess.

Id love to see how a Skin-walker handles being hit by an AT-4. Also who needs a black staff when I could just use a drone to AGM-114N any Vampire complex. Or anything else for that matter. Assuming its sufficiently resilient to magic, you could maybe even have it flying around in the never never and just have it pop out of a way wherever you need it, which would increase range and also avoid mortal authorities.

Plus smaller more less conspicuous civilian drones would be of significant use to all parties in the DV I would think. Simply for surveillance.

Things the wardens need:

-Standard assault rifle.
-Recoiless rifle or rocket launcher for big nasty hairy things. And small gods. 
-Standard non-enchanted body armor with E-SAPI protection for wizards who cant make Dresden Duster 9000.
-More grenades.
-Thermal and night vision devices.
-Drones.
-short range wearable coms, such as throat mics.
-Grenade launchers such as M203 or M320.

--- End quote ---


Everything you describe just plain sounds like Vadderung and Co's style more than the Council of Wizards. 

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