The Dresden Files > DFRPG
Converting d20 Adventure Modules to DFRPG
Taran:
I think it's a cool idea.
I'm not at my computer but would be willing to help. I will give more details when I have time. For now:
What adventure is it? I might own it
Sticking to Dresden factions is a good idea. Replacing the main enemy (for instance goblins) with a Dresden faction (hobgoblins or red court vampires) would be easiest. You may have to tweak the plot somewhat to fit the Dresden world. You don't want (or need) a perfect conversion.
Beyond that, most npc creatures/monsters can be made from scratch. I don't recommend player character races (like elves and dwarves) but any player who wants to have that flavour could be changeling.
Since you are starting from scratch, you can build it any way you want. The module should be your framework and the rest you can steal from Our World.
Maybe you can give a brief synopsis and we can help your u put things together. Monsters, traps, etc....
It sounds fun.
RedRobe:
I'm on my way to game night (different group) so I can't go into great detail just now, but I will be using the adventures in the back of the Urban Arcana setting book. The first one called Fast Food Fight Club deals with a gang of kobolds invading a fast food restaurant. Basically the PCs are the only ones equipped, mentally and physically, to stop the attack.
Taran:
I don't have that adventure, but I might be able to look it up. In the mean-time:
1: It is imperative that this adventure take place at a Burger King
2:
(click to show/hide)Kobold
High Concept: Little Dragon Trouble-maker
Trouble: Cowardly Lizardling
Other Aspects: Sneaky Trap-maker; Strength in Numbers; Daylight Sensitivity
Skills
+3 Craftsmanship; Alertness
+2 Weapons; Endurance; Athletics
+1 Sneak (+3); Burglary; Survival
Physical: 000(00) armour: 1
Mental: 00
Social: 00
Powers:
-1 Cloak of Shadows
-2 Inhuman Toughness
+2 Catch: Sunlight or any item that has been stolen from them
Stunts
-1 Expert Trap-maker: given enough time to fortify a location, Kobolds can use Craftsmanship to attack. Weapon values depend on the type of trap. Furthermore, when they create a trap to defend an area they can reduce the time by 1 shift.
-1 Strength in Numbers: When creating maneuvers to gang up or mob or aid an ally, you get +2 to the roll.
-1 Computer Programmer: Use Craftsmanship for the 'Computer Use' Trapping of of Scholarship
-1 Virtual Lair: +1 to Craftsmanship to create computer viruses and Firewalls and reduce the time by 1 shift.
Total refresh: 6
Equipment
Tiny javelin: Weapon 2
Dagger: Weapon: 1
Notes:
These guys should be good for a feet in the water group. I considered giving them diminutive size, but I don't think it fits.
The computer Stunt is for flavour and might not come into play. In a modern campaign, these little rascals could be working for a dragon or some other being. Treasure hordes are often credit and not piles of gold. One of them could have the Hacker stunt as well.
I couldn't think of a good catch for their leathery hides. Maybe bludgeoning damage?
You could boost them up by giving them a speed power. I'm not sure they're that fast, though.
A kobold sorcerer could have channeling (spirit or air?) or sponsored Magic (dragon)
Any suggestions welcome.
3. There is no 3. I need to look at the adventure first.
RedRobe:
The premise is that a group of kobolds hold an after hours fight club for clan/gang dominance. One crew works at the restaurant and the other group comes in to settle a score while the PCs happen to be there. Thanks for the write-up! I was researching mythological kobolds and there is a trap-making miner type that this would work for!
Taran:
If you are setting this in Dresden then it's unlikely kobolds will openly be running a fast food joint - or even fighting where regular mortals can see them.
I'd recommend a few options:
1. Give Kobolds "Human Guise". This way they can run the restaurant and look like regular people until they start fighting. Then they lose their human looks.
2. One group chases another group through a 'Way' in the Nevernever and it opens in Burger King where a fight ensues.
3. Two groups are looking for something at the Burger King (a door, or an item or a person) and end up fighting over it.
- Use aspects like 'Flickering lights' or 'darkness'. Kobolds can see in the dark and it will make it easy for you to compel the PCs. It also gives witnesses a reason to write off the weirdness. "I could of sworn they were little lizard men...but it WAS really dark."
- It would be cool if your city was controlled by two mafia dragons. And the two groups of kobolds were rival gangs.
For whatever reason that reminds me of the opening fight scene in Romeo and Juliette. Maybe there are two star-crossed kobold lovers playing out their ill-fated story in the background of your game...
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