The Dresden Files > DFRPG
Converting d20 Adventure Modules to DFRPG
Sanctaphrax:
--- Quote from: RedRobe on June 08, 2017, 12:47:51 PM ---1) Power Level. The module assumes 1st level characters unaware of the supernatural, so I was thinking the PCs would start at Feet in the Water. One player has expressed interest in playing a werewolf, so I thought he could take some of the basic required were-powers and build up as they hit major milestones. Story-wise it may be that they'll all just be familiar wih their own powers and lore, but have only heard stories of other creatures and supernatural abilities.
--- End quote ---
I don't know much about d20 Modern, but if it's anything like regular D&D then the power levels will probably be difficult to convert evenly. D&D has a much wider range of character power.
Feet in the Water characters are a lot more impressive than 1st level characters, so if you really want to fit the module you'll probably have to go lower. But there's probably no way to match the power levels in the long term if you want to keep using D20 material; even after a dozen major milestones a DFRPG character will never dwarf their past self the way a D&D character does.
So if I were you I wouldn't worry about it. Probably easiest just to stat everything to suit your own game, no matter what level it theoretically is.
--- Quote from: RedRobe on June 08, 2017, 04:08:05 PM ---I have glanced at Night Fears and Neutral Grounds, but didn't care for either. Are there more than those two?
--- End quote ---
Head over to the Adventures section here.
Taran:
--- Quote ---So if I were you I wouldn't worry about it. Probably easiest just to stat everything to suit your own game, no matter what level it theoretically is.
--- End quote ---
This is what I was thinking we'd do. Where the flavour fits (hobgoblins using Dresden Hobgoblins etc..), you just use pre-statted foes.
@RedRobe
-I think you choose your level (feet in water sounds good because they are not completely clued in)
-You use Dresden Lore
-You use the plot of a pre-generated adventure and you slot the villains/foes into dresden lore. I like the Kobolds because they can easily be used as dragon hench-men. You can weave them into your City etc...
IMO, I don't see the point of having a one-shot with an enemy that you'll never see again. I recommend you do a city-building session with your group. If you want to have a Dwarven restaurant owner that hires supernatural creatures, it might even be fun to say one or more of the PCs work there.
I'm still partial to the mafia dragons, though. Maybe the Dwarf works for one of the dragons...
RedRobe:
Taran, you have mentioned hobgoblins in your posts. To my knowledge, there are only goblins statted in Our World. Are you referring to hobs (which are nothing like hobgoblins) or is that just what you refer to them as?
g33k:
--- Quote from: RedRobe on June 09, 2017, 07:41:48 PM --- Actually no, I do want to use the DFRPG in the Dresdenverse. As I mentioned above I wanted a framework for an adventure since I'm new to actually PLAYING the game, and I think the module is a good fit. About half my group knows and loves the Dresden Files books, and want to play in that setting. They all want an urban fantasy game that uses a system other than d20. I realize I will have to tweak the module to fit DF, not the other way around.
--- End quote ---
Your use of the UA idea of "Shadow" and "Shadowkind" seemed non-Dresden. I think these need some extra work... How/why are these creatures -- presumably Nevernever natives -- residing in the mortal world? Some kind of faerie? Some kind of "changed" mortal, such as a were or a RedCourt vamp? Might they represent (eventually, in campaign-play) allies or adversaries (or some of each; or something more complicated; etc...) ?
You've got a problem, conceptually, with the apparent "mainstreaming" these monsters seem to be trying (or maybe I misunderstood?). The "glamour" / ward, or whatever, that makes them pass as normal in the shop is all well and good, but... what do they do IN THE REST OF THEIR LIVES (with no glamour protecting them)? Not so mainstream then ... Or do the "commute to work" straight from the Nevernever, and are NOT trying to "mainstream"? If they're mainstreaming, aybe the boss can give them some sort of temporary (potion?) or loaner "Look Normal Veil" magic (Elaine used a subtle "nothing worth noticing here" Veil against Harry in "White Night," so something of the sort seems do-able)...
Or pick an existing Dresdenverse being; why might a group of them want to work in a restaurant? Refugees from a hostile kingdom of the Nevernever? Maybe they arrived with some mortal refugees, and are from that culture's myth/folklore (rather than the notably Celto-Nordic ones that Harry mostly knows)...?
Etc...
Taran:
--- Quote from: g33k on June 14, 2017, 09:28:36 PM ---Your use of the UA idea of "Shadow" and "Shadowkind" seemed non-Dresden. I think these need some extra work... How/why are these creatures -- presumably Nevernever natives -- residing in the mortal world? Some kind of faerie? Some kind of "changed" mortal, such as a were or a RedCourt vamp? Might they represent (eventually, in campaign-play) allies or adversaries (or some of each; or something more complicated; etc...) ?
You've got a problem, conceptually, with the apparent "mainstreaming" these monsters seem to be trying (or maybe I misunderstood?). The "glamour" / ward, or whatever, that makes them pass as normal in the shop is all well and good, but... what do they do IN THE REST OF THEIR LIVES (with no glamour protecting them)? Not so mainstream then ... Or do the "commute to work" straight from the Nevernever, and are NOT trying to "mainstream"? If they're mainstreaming, aybe the boss can give them some sort of temporary (potion?) or loaner "Look Normal Veil" magic (Elaine used a subtle "nothing worth noticing here" Veil against Harry in "White Night," so something of the sort seems do-able)...
Or pick an existing Dresdenverse being; why might a group of them want to work in a restaurant? Refugees from a hostile kingdom of the Nevernever? Maybe they arrived with some mortal refugees, and are from that culture's myth/folklore (rather than the notably Celto-Nordic ones that Harry mostly knows)...?
Etc...
--- End quote ---
I know I've said it a bunch but: Two dragons running parts of the city would cool. They could travel through established ways or you could have an underground tunnel system which would be in keeping with kobolds.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version