The Dresden Files > DFRPG

Where to go to discuss Dresden Files Accelerated?

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potestas:
i will keep going over them i am hoping to be able to combine the two if possible using the best of both. I really like the normal game. I may have not been the target market still i have to own everything harry dresden

jeditigger:

--- Quote from: Quantus on June 19, 2017, 02:33:09 PM ---One thing Ive heard mentioned was that the DFRPG characters were, while very RP diverse, all ended up with very similar character sheets in terms stats and mechanical play experiences, so the DFA added more diversity on the play mechanics side of things.

--- End quote ---

I sincerely hope this is what people find to be the case, because the conditions and stunts are very different from mantle to mantle. :)

Sanctaphrax:
Kinda surprised by that complaint about DFRPG. I've always found different characters to play very differently.

That's not to say that DFA doesn't differentiate well; I was worried it wouldn't, because of the association with Fate Accelerated, but that worry seems to have been unfounded.

Quantus:

--- Quote from: Sanctaphrax on June 19, 2017, 07:42:59 PM ---Kinda surprised by that complaint about DFRPG. I've always found different characters to play very differently.

That's not to say that DFA doesn't differentiate well; I was worried it wouldn't, because of the association with Fate Accelerated, but that worry seems to have been unfounded.

--- End quote ---
It definitely wasnt something that occurred to me prior.  But I can sort of see where they were coming from, depending on what they're expecting from the system.  Harkening back to me d20 days, Each class had at least one skill and/or set of Mechanics that was uniquely theirs; Rogues got sneak attack, Druids got Wildshape, different casting classes all used magic differently to one degree or another, etc.  The Mantles of DFA seem to accomplish that particular aspect a lot better than DFRPG.  As Im writing this Im thinking that you might consider DFRPG /too/ flexible, in that there are relatively few (if any) abilities that are exclusive; with enough refresh you can have ALL POWERS ALL SKILLS, and only Setting and story boundaries will limit your combinations.

That's not a bad thing in and of itself, but I think it does mean that there is less territory to explore with each successive character you play (again only in terms of game mechanics) 

Sanctaphrax:
Never really understood that kind of complaint. Sure, hypothetically the d20 classes are unique, but the uniqueness always seemed painted on to me. Reading the book you feel like it's there, then you play the game and realize it's not.

Besides, there's like eight classes that get sneak attack and each form of spellcasting.

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