The Dresden Files > DFRPG

Being a bane for technology

<< < (2/7) > >>

S1C0:
Perhaps you do not know about thresholds, let me explain why living in an apartment or hotels would be a bad idea, basicly if you live in a place and not a Home you have no threshold which means no wards and are an easy target for home invasion from supernatural entitys.

Griffyn612:

--- Quote from: S1C0 on May 23, 2017, 07:38:20 PM ---Perhaps you do not know about thresholds, let me explain why living in an apartment or hotels would be a bad idea, basicly if you live in a place and not a Home you have no threshold which means no wards and are an easy target for home invasion from supernatural entitys.

--- End quote ---
I don't know about all that.  Harry rented, remember.  His wards were artificial.  Yes, they had weaknesses that a normal family threshold wouldn't have, but he could probably make better wards.

I could see where a wizard living a nomadic lifestyle might get really good at setting up wards in a short time.  It wouldn't be equivalent to a threshold, but it'd suffice.

Taran:
A threshold(lower-case 't') is any entrance/exit or intersecting corridor.  So without a Threshold (capital 'T') you can still ward the doors, windows, hallways etc...

From what I remember, Harry's apartment had a very weak Threshold which allowed him to place Wards and protect the apartment as a whole.  Even a Threshold of 0 is still a  Threshold.

But, even if you are staying in a hotel, which presumably has no Threshold, you could set up a ward on the door to your room, or put up a ward flame on the intersection down the hallway, keyed to ignore regular humans.


--- Quote from: Griffyn612 ---I could see where a wizard living a nomadic lifestyle might get really good at setting up wards in a short time.  It wouldn't be equivalent to a threshold, but it'd suffice.
--- End quote ---

On a side note, wards are good up to -4 shifts.  So, even a ward at 0 strength can be set up with a ward flame or landmine.

A wizard with 4 or 5 Lore could set up a 0 shift Ward with a Wardflame, keyed to themselves or to another person.  This could be done in a few minutes.  If they have an hour, they could do something with a bit more teeth.   And a wizard specialized in Wards could probably even set up something significant in the span of a few minutes to an hour.

Wanderer is talking 21 refresh with a Cap of Fantastic.  +6 Lore with Ward specializations to push it close to +10 as a simple ritual. (or more, if you include foci)

Wanderer:

--- Quote from: S1C0 on May 23, 2017, 07:38:20 PM ---Perhaps you do not know about thresholds, let me explain why living in an apartment or hotels would be a bad idea, basicly if you live in a place and not a Home you have no threshold which means no wards and are an easy target for home invasion from supernatural entitys.

--- End quote ---

Understood. But I usually prefer to play characters that are not strongly bound to any given location nor have their power base tied down in physical trappings. I rather dislike playing characters that can be neutralized by stealing their gadgets or ritual tools. My preferred characters remain as effective as ever if thrown naked in an empty cell; they have to be kept unconscious, unable to think clearly, or at least bound and gagged to be powerless. So if they lose some warding capability to travel light on their feet with all their power safe inside their minds and bodies, it is a price I pay gladly. I suppose I would embrace the warding strategies Taran and Gryffyn612 mentioned.

Griffyn612:

--- Quote from: Wanderer on May 30, 2017, 12:22:44 AM ---Understood. But I usually prefer to play characters that are not strongly bound to any given location nor have their power base tied down in physical trappings. I rather dislike playing characters that can be neutralized by stealing their gadgets or ritual tools. My preferred characters remain as effective as ever if thrown naked in an empty cell; they have to be kept unconscious, unable to think clearly, or at least bound and gagged to be powerless. So if they lose some warding capability to travel light on their feet with all their power safe inside their minds and bodies, it is a price I pay gladly. I suppose I would embrace the warding strategies Taran and Gryffyn612 mentioned.

--- End quote ---
I'm not an RPG'r, so I don't know the technical requirements for an all-natural caster that doesn't use any foci.  But it seems like it'd be difficult to make a character that can do all that.  Some sort of central foci (a charm bracelet comes to mind) can have multiple uses.  Foci just help focus natural talent and castings, so it'd just make things easier.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version