The Dresden Files > DFRPG
Characters with Swift Transition
g33k:
Unless you either:
* are following a known, pre-established route
* have a reliable guide
* have something extra helping with navigationthe Nevernever is NOT a reliable shortcut between 2 real-world locations. A straight line here is not a straight line there; nor are routes necessarily contiguous. Finding the "right" spot in the Nevernever to step back across to a "known" spot in the mundane world is extraordinarily difficult.
Wanderer:
--- Quote from: g33k on May 23, 2017, 08:58:51 PM ---Unless you either:
* are following a known, pre-established route
* have a reliable guide
* have something extra helping with navigationthe Nevernever is NOT a reliable shortcut between 2 real-world locations. A straight line here is not a straight line there; nor are routes necessarily contiguous. Finding the "right" spot in the Nevernever to step back across to a "known" spot in the mundane world is extraordinarily difficult.
--- End quote ---
Understood. But free transit into the Nevernever would still be rather useful to get out of imprisonment or troublesome situations in the mundane world. As it concerns navigation in the Nevernever, in other games it is usually feasible to navigate similar alternate dimensions that have this kind of association with the mundane world by means of dream logic, conceptual associations, and mystical correspondences, even if the same kind of problems you state apply. I suppose the same would be possible with the Nevernever, especially as it concerns to travel between places that have sufficiently important (e.g. going from New York to Rome) or broad (e.g. traveling between Egypt and Australia) conceptual imprints in the collective consciousness.
Taran:
There was one character in the entire series who was rumoured to be able to almost reliably travel through the Nevernever and that character reputedly got into serious debt with powerful Sidh nobles. But that reliable travel was on secret and established routes. Showing up in the middle of nowhere would still be a challenge.
In any case, Reliable transport through the Nevernever usually comes at a price. Which makes for good story telling so you should make sure you use that opportunity. Even at high refresh, your debts could be with some equally powerful beings.
potestas:
i use it for quick transit. a good lore roll pretty much keeps you on the right path and the white council used it to fight there war with the red court as they have no other means of reliable transportation. So it isn't all bad. And it can be used by the knowledgeable (read the white council and its members) as fast transportation though not instant. I see no reason to disallow this justto make things harder on players.
Taran:
--- Quote from: potestas on May 30, 2017, 03:35:50 PM ---i use it for quick transit. a good lore roll pretty much keeps you on the right path and the white council used it to fight there war with the red court as they have no other means of reliable transportation. So it isn't all bad. And it can be used by the knowledgeable (read the white council and its members) as fast transportation though not instant. I see no reason to disallow this justto make things harder on players.
--- End quote ---
The white council used pre-established routes and also had a treaty with Winter.
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