Other Jimness > Cinder Spires Spoilers

Do you think there will be a Cinder Spires RPG?

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Quantus:
Hmm, would need to account for the Stealth aspects of Sails vs Steam Engines, and the probability of internal explosions with Steam (seriously there is a reason we dont use steam in mobile applications anymore!).  The energy balance of the ships systems would translate simply enough I expect. 

Then you have to account for Etheric current regions on top of wind directions, and the whole Iron Rot and Ether Madness would be something.

Then of course we've barely scratched the surface of what etherealists can do, I suspect. 

Con:
I imagine a cap on Etherialist abilities have already been set. Each Etherialist needs to have an In Character quirk like doorknobs or talking directly to object even when talking indirectly to people or another example I've been working on is clothes. A person has to wear pristine perfect ironed etherialist silk suits and the longer they're dirty or mucky or bloody the longer the cost of tole is to mental stress. In terms of offensive capabilities. I'd do standard electric attack similar to a gauntlet with a crystal as a Focus item. Defensive would be there etherialist abilities and their silk clothes.

In the Firefly game you have to regularly keep the upkeep cost of your ship by doing jobs or missions so you could cross that over too.

Quantus:

--- Quote from: Con on May 12, 2017, 02:34:20 PM ---I imagine a cap on Etherialist abilities have already been set. Each Etherialist needs to have an In Character quirk like doorknobs or talking directly to object even when talking indirectly to people or another example I've been working on is clothes. A person has to wear pristine perfect ironed etherialist silk suits and the longer they're dirty or mucky or bloody the longer the cost of tole is to mental stress. In terms of offensive capabilities. I'd do standard electric attack similar to a gauntlet with a crystal as a Focus item. Defensive would be there etherialist abilities and their silk clothes.

In the Firefly game you have to regularly keep the upkeep cost of your ship by doing jobs or missions so you could cross that over too.

--- End quote ---
Never played the firefly game, does it have any sort of naval combat mechanics by chance?

Con:

--- Quote from: Quantus on May 23, 2017, 05:49:47 PM ---Never played the firefly game, does it have any sort of naval combat mechanics by chance?

--- End quote ---

It does but it's not the focus, but ship stats are all their in terms of agility and so on and so forth. The focus of the Firefly game is more space western scenarios

Quantus:

--- Quote from: Con on May 31, 2017, 09:50:08 AM ---It does but it's not the focus, but ship stats are all their in terms of agility and so on and so forth. The focus of the Firefly game is more space western scenarios

--- End quote ---
Hmm, that certainly lends itself pretty well, at least to everything but the actual etherealists, I guess. 

Personally Id want the naval combat to be fairly robust, if not necessarily the primary focus.  I dont have any ideas for where to look, other than at sci-fi space combat, since it would need to be 3D

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