The Dresden Files > DFRPG
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Wanderer:
--- Quote from: Sanctaphrax on May 17, 2017, 06:49:36 AM ---There isn't really any wrong way to do it. My inclination would be to raise the floor whenever you raise the cap; I think a distance of 5 between the bottom and the top makes for nicer cleaner pyramids than a distance of 6. At least when working with point totals that are divisible by 5.
Here's my first thought:
Submerged 10 35 Superb
Below the Surface 11 35 Superb
Bottom Of The Pool 12 40 Superb
Snorkeling 13 45 Superb
With The Fishes 14 45 Superb
SCUBA Diving 15 30 Average-Fantastic
Big Fish, Bigger Ocean 16 35 Average-Fantastic
Punched a Shark in the Nose 17 35 Average-Fantastic
Wish I Had A Submarine 18 40 Average-Fantastic
I Spy Atlantis 19 40 Average-Fantastic
Swimming In Weeds 20 45 Average-Fantastic
In A Submarine 21 50 Average-Fantastic
As for going beyond the scale, I'd go up to Fair-Epic around 25 Refresh. Would probably have the skill growth relative to Refresh growth become slower over time.
Again, though, you can't really go very wrong. The worst case scenario is not very bad. There's no need to be too careful.
--- End quote ---
Thanks for the answer. Your idea has value, but it helped me identify a serious problem I would have implementing it. You see, I often like creating different versions of the same character at different power levels, to help me define the concept in more detail and plot an outline for possible future developments. Your proposed scale does include a fairly sizable reduction of the skill pool at some point, to balance the raise of the skill floor. This would mean my multi-version characters would suffer abrupt, significant regression in several of their established skills when transitioning to a higher power level, for no justifiable in-character reason. It is just too awkward and troublesome for me to use. Can we modify the proposal so that no such loss would occur? Perhaps by delaying the onset of raised skill floor in the scale? If not, I fear your idea would be unworkable for me.
Sanctaphrax:
There isn't actually any regression. If you have 45 skill points with a cap of Superb, you must have at least 15 skills. Raising the floor effectively adds one to each of your skills, so 30 points with a floor of Average can always give you the same or better pyramid than 45 skill points with a floor of Mediocre.
potestas:
one of the things i have done is remove the magic skills from the tree. if you treat them differently you can have a lower skill cap and still have strong characters.
g33k:
--- Quote from: Wanderer on May 14, 2017, 10:18:58 AM --- Since Denarian shadows are psychic constructs, and minds/brains are supposed to have some redundancy capability for memories, I suppose the right way to resurrect a destroyed one would be to use some high-level psychomancy ritual to rebuild a copy from the fragments still surviving in the depths of the host mind's unconscious. Kinda like a program to restore erased data. Either that or going back in time to recover it before it got destroyed.
--- End quote ---
I think it depends how the Denarian Shadow got "destroyed." For Lash in particular (from the novels), I would presume it to be impossible (there was actual organic damage). I have always understood Denarian Shadows to exist in that part of the mind which handles that "redundancy capabilities for memories." There isn't infinite recursion available.
If it was more a matter of getting deconstructed / disassociated, then presumably it could be re-constructed / reassociated.
However, thpse shadows are created by beings far more powerful and skilled than any mortal practitioner; I'd be dubious (at best) about any attempt to re-create / re-construct a shadow !
Sanctaphrax:
Not sure I follow. Which spells are you trying to get access to, exactly?
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