Author Topic: Presence Power  (Read 2188 times)

Offline cetra02

  • Participant
  • *
  • Posts: 36
    • View Profile
Presence Power
« on: March 22, 2016, 04:55:33 AM »
Thoughts please?

Inhuman Presence -2
Superior Presence: Presence always modifies at +1
Impressive Impression: +3 To Charisma when making passive impressions
Natural Leader: +2 When using the Command trapping
Haughty Look: You can make social attacks with presence

Supernatural Presence -4
Superlative Presence: Presence always modifies at +2
Most Impressive Impression: +3 to Charisma when making passive impressions
Born Leader: +4 When using the Command trapping
Withering Look: You make social attacks with presence at +1

Offline Lavecki121

  • Posty McPostington
  • ***
  • Posts: 1891
    • View Profile
Re: Presence Power
« Reply #1 on: March 22, 2016, 05:19:07 PM »
This looks like a job for SANCTAPHRAX!

Offline narphoenix

  • Posty McPostington
  • ***
  • Posts: 2686
    • View Profile
Re: Presence Power
« Reply #2 on: March 22, 2016, 07:53:57 PM »
This looks like a job for SANCTAPHRAX!

*begins to chant*

And thus we praise the mod... And thus we follow his path of Incite Effect and Limitation and Immunity, and thus we curse the blasphemers who use Orbius, damned to terrible gameS... We thus praise him, and we invoke:

MOD OF THE BOARD!!!!

WRTIER OF THE RP WIKI!!!!!

SAVIOR OF OUR GAMES!!!!

SANCTAPHRAX, SANCTAPHRAX, SANCTAPHRAX, COME FORTH
GMing:

Paranet 2250

Avatar from Scarfgirl and TheOtherChosenOne of Deviantart

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12404
    • View Profile
Re: Presence Power
« Reply #3 on: March 22, 2016, 09:56:51 PM »
C'mon guys, you can have your own opinions on homebrew.

Anyway, the Powers look pretty solid to me.

One potential issue is that effectiveness will vary a lot from game to game. How often Presence modifies other skills, and how much you can do with passive charisma, is pretty group-dependent.

Also, if I were you I'd probably make Impressive Impression give +2 and Most Impressive Impression give +4. Seems wrong for them to be identical.

PS: I wouldn't allow these if I was GMing, but that's only because I want to avoid social magic in general; I like the way that the RAW puts mortals and gods on a roughly level playing field socially. It's a style thing.

Offline Lavecki121

  • Posty McPostington
  • ***
  • Posts: 1891
    • View Profile
Re: Presence Power
« Reply #4 on: March 22, 2016, 10:00:38 PM »
I've been out of the Homebrew game for too long Sancta

Offline narphoenix

  • Posty McPostington
  • ***
  • Posts: 2686
    • View Profile
Re: Presence Power
« Reply #5 on: March 23, 2016, 04:31:59 AM »
C'mon guys, you can have your own opinions on homebrew.

When one has a lump, the opinion of a licensed oncologist matters more than the opinion of an antivaxxer who never finished high school.
GMing:

Paranet 2250

Avatar from Scarfgirl and TheOtherChosenOne of Deviantart

Offline Taran

  • Posty McPostington
  • ***
  • Posts: 9860
    • View Profile
    • Chip
Re: Presence Power
« Reply #6 on: March 23, 2016, 04:10:49 PM »
Quote
One potential issue is that effectiveness will vary a lot from game to game. How often Presence modifies other skills, and how much you can do with passive charisma, is pretty group-dependent.

This is my opinion of the power.   If it was based on Rapport rather than Presence, it would be much more powerful.  The False Face Forward Trapping of deceit is modified by Rapport, so it would also help you with that function of deceit as well.
« Last Edit: March 23, 2016, 06:03:43 PM by Taran »