Other Jimness > Cinder Spires Spoilers

Waste systems

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knnn:

--- Quote from: Quantus on October 20, 2015, 12:56:53 PM ---I tend to picture a more modular system, rather than a massive Network with centralized systems.  So each habble only has to deal with the utility needs of it's own residents more or less, and only has to move material to it's neighbors (rather than the whole height of the spire).  This also may be the reason why some of those habbles are currently unoccupied, rather than simply a matter of the population not being at capacity.

--- End quote ---

So what happens if one habble is put out of comission (either neglect or deliberate)?  Does that mess up the whole network?

Quantus:

--- Quote from: knnn on October 20, 2015, 02:10:52 PM ---So what happens if one habble is put out of commission (either neglect or deliberate)?  Does that mess up the whole network?

--- End quote ---
Nah, basic bypasses would need to be in place regardless, and otherwise that becomes the benefit of a de-centralized design: fewer bottleneck failure points, and fundamental redundancy. There would be an inherent design limit in that you couldnt handle any more disabled habbles in a row than you had the power to pump past.  So if you can pump only four levels up lets say, you cant bypass more than four levels without at least getting their reservoir pumps running.  But then that starts getting into pump designs and mechanisms, the actual value requirements, the pressure limits of the piping, etc. 

Brightbane:
They get their water from the mists. They filter it out of the air somehow.

And I guess I just assumed that their waste got converted into the vatsand.

Mith:
Extract all the useful stuff out of it, and I guess you would be left with something resembling sand.

Arjan:
They just use the old method. In a bucket out of the window. There is a reason all those creatures living beneath the spires are so angry. ;D

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