McAnally's (The Community Pub) > Author Craft
Fictional Econimics
Griffyn612:
--- Quote from: Quantus on July 28, 2015, 08:03:43 PM ---Thats what I was trying to say in the last paragraph. It is /possible/ for anyone to make gems. It would not necessarily be easy or and would only be comparable to other more traditional occupations if you had access to some naturally occurring concentration, more or less equivalent to your own copper mine. In this way it would still be a natural resource, not something that is conjured out of thin air.
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As I said before, if it were something I were developing, I'd make it so 100% can use magic, but a smaller percentage, perhaps even as low as 10%, can solidify it into Gems. Those that can make Gems do so, and those that can't do whatever trade they're good at. It could still fit into your religious system, as it will be considered that if you can make Gems, it's your calling and obligation to do so. Families that have generations of Gem-makers would be high class, but would have to walk the line between becoming decadent or superior.
--- Quote ---I do see where you are coming from on this, but for reasons I shouldnt go into too deeply here, it wont work. It's not as closely resembling the traditional fantasy setting as you describe, and Magic isnt nearly as...Magical I guess. It's very specific, very limited, and not as prone to supplanting everything else.
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Gotcha. Well, I guess you could get away with using magic itself as the common currency, but it sounds less and less like an organization would have any say in the condensed magical currency. Without their ability to oversee the actual 'gem' creation, I don't see how they're going to be involved.
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