I've seen some discussion about healing powers and how difficult they can be to model. Here is an attempt at one related to faith powers.
Edited version:
Savior's Calling [-2]Description: The strength of your faith has called you to stand between the darkness and those it would attempt to harm enabling you to accept and heal the injuries that are meant for others.
Skills Effected: Conviction
Effects:Aegis. Once per scene, if an ally would be forced to take a consequence, you may take that consequence instead.
Laying on of Hands. Once per scene, given the time to pray, you may roll using Conviction to take from another player any number of consequences with a combined value no greater than your roll. You must immediately accept those consequences and fill any available boxes to soak up the total value in consequences. If you do not have enough consequences available, then you are taken out.
You may choose to divide the value of a consequence and only accept part of it. If you do, the severity of the consequence is reduced for the person you are healing by one step for each 2 shifts you accept from that consequence (This does not change the slot that the consequence is in, only the time it takes to recover from it).
Faith's Reward. Once per scene, you may clear away a mild consequence accepted through this power as a supplemental action. Out of combat you may recover from consequences accepted through this power as if they were one level lower in severity. You must still seek medical attention or its equivalent to start the recovery process.
Stacked Recovery. Any additional recovery powers that may apply to consequences accepted through this power may further reduce the time it takes to recover by one additional level of severity. This means that for the purpose of recovering from consequences accepted through this power, the benefit gained through having Supernatural Recovery would be the same as the benefit gained through Inhuman Recovery and the same for any other recovery power.
All other recovery effects that would apply to a consequence taken with this power apply as they normally would.
Savior's Calling [-2]
Description: The strength of your faith has called you to stand between the darkness and those it would attempt to harm enabling you to accept and heal the injuries that are meant for others.
Skills Effected: Conviction
Effects:
Aegis. Once per scene, if an ally would be forced to take a consequence, you may take that consequence instead.
Laying on of Hands. Once per scene, given the time to pray, you may roll using Conviction to take from another player any number of consequences with a combined value no greater than your roll. You must immediately accept those consequences and fill any available boxes to soak up the total value in consequences. If you do not have enough consequences available, then you are taken out.
You may choose to divide the value of a consequence and only accept part of it. If you do, the severity of the consequence is reduced for the person you are healing by one step for each 2 shifts you accept from that consequence (This does not change the slot that the consequence is in for the person you are healing, only the time it takes to recover from it). In addition to healing the consequences of another, you may choose to accept any permanent damage that would remain after recovery allowing the person you are healing to recover completely (this does not include extreme consequences).
Faith's Reward. Once per scene, you may clear away a mild consequence accepted through this power as a supplemental action. Out of combat you may recover from consequences accepted through this power as if they were two levels lower in severity. Any permanent damage that would remain after recovery that is accepted cannot be recovered from through this power.
The way I have this priced out is a -1 for Aegis and Laying on of Hands, and a -1 for Faith's Reward. Aegis and Laying on of Hands are only redistributing consequences not removing them, so that seemed like a -1 kind of thing, but without testing I can't be sure. Faith's Reward was tricky since it is a combination of Inhuman Recovery and Supernatural Recovery minus some things from both. You get the out of combat healing from Supernatural Recovery, but the in combat healing from Inhuman Recovery. You also don't receive the Total Recovery benefit or the Endurance benefit from either. So I priced the effect at -3, and then gave it a Catch of +2 for only affecting consequences accepted through the power.
Thoughts, questions, critique?