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sdfds68:

--- Quote from: Taran on December 18, 2014, 02:35:01 PM ---That sounds like regular enchanted items with, maybe, Soulfire as the source so that it reduces toughness or acts as a catch for demons.  I'm not sure how he could 'teach' it to others, though.  That could be its own power - or it could just be a potion slot that he checks off his character sheet for others to declare later...  Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.

--- End quote ---

Yeah, but he doesn't teach this to one person or make just a few of these weapons. He creates an armory capable of supplying at least an entire village and teaches everyone he can in every town he visits. I don't think the enchanted item rules cover that.

Taran:
As I said


--- Quote from: Taran on December 18, 2014, 02:35:01 PM ---Getting that ability permanently just sounds like having him teach it to you is a narrative justification to spend refresh on Holy Touch.

--- End quote ---

I see this the equivalent of teaching whole villages the weaknesses of Black Court Vampires.  It's just a narrative justification to have a Catch...it's a plot device.

sdfds68:

--- Quote from: Taran on December 18, 2014, 10:39:47 PM ---I see this the equivalent of teaching whole villages the weaknesses of Black Court Vampires.  It's just a narrative justification to have a Catch...it's a plot device.

--- End quote ---

Ok. That would work for 'teaching' thing.

But looking back I seriously failed to properly communicate the scale on which he produced magical weapons without help. He had several hundred warded spears and many, many quivers of warded arrows that just sort of showed up after a timeskip in one of the books. Would that be something that shouldn't be included in the power list, as it would be a one time narrative event? Or is being willing to sit down for months-possibly a year-and slowly build up an entire magic armory something that needs to cost refresh?

Taran:
TRACING [-2]
Description: You have the ability to project weapons from your mind into reality.
Skills Affected: Craftsmanship, Weapons, Guns
Effects:
Projection. With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon.
Reinforcement. By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely.

Versatile Tracing [-1]. You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible.

Complex Tracing [-2]. (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.

This power and every weapon has an aspect related to demon catch attached to it?

sdfds68:

--- Quote from: Taran on December 18, 2014, 11:22:46 PM ---TRACING [-2]
Description: You have the ability to project weapons from your mind into reality.
Skills Affected: Craftsmanship, Weapons, Guns
Effects:
Projection. With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon.
Reinforcement. By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely.

Versatile Tracing [-1]. You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible.

Complex Tracing [-2]. (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.

This power and every weapon has an aspect related to demon catch attached to it?

--- End quote ---

A crafting based reskin of this power with a permanent creations upgrade would fit him perfectly.

Also, is that power something somebody made for Fate/stay night? Because that's really cool.

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