The Dresden Files > DFRPG
Request A Character
ways and means:
I am kind of enjoying the parasyte anime so I suppose it would be cool to stat migi and shinshi basically Shinshi is a normal high school and Migi is his a shape shifting sentient parasite arm ( basically an intelligent natural weapon).
Sanctaphrax:
Starting with the old Blackstaff. Far as I know the story never said anything about them, so I made a character up.
Not sure exactly what the staff should do, but I figure 3 Refresh is probably a good cost for it.
Sonia Di Caprio (Deep One)
Sonia was fascinated by chronomancy since the day she discovered it. She studied it her whole life, delving ever deeper into its mysteries. And naturally, she found the Laws of magic really amazingly inconvenient. She was always more of a theorist than anything else, but even so she frequently found the Sixth Law tying her hands.
So when Sonia was old and powerful, and the Council needed a new Blackstaff, it seemed natural to give her the job. Few wizards actually like the idea of being Blackstaff, so finding someone both qualified and enthusiastic was rather fortunate.
As her term as Blackstaff showed, there are some downsides to enthusiasm. Frankly, she was a bit scary. The Council was considering replacing her when she died of old age. Or of "old age". There might have been some funny business there.
Sophia's speciality within chronomancy was speeding up her personal passage through time, letting her move ridiculously quickly.
High Concept: Master Chronomancer
Trouble Aspect: Blackstaff Of The White Council
Other Aspects: Endless Curiosity, Scares Even The Senior Council, Faster Than Time
Skills:
Epic: Lore, Athletics
Fantastic: Conviction, Discipline
Superb: Intimidation, Alertness
Great: Scholarship, Contacts
Good: Deceit, Presence, Endurance
Fair: Empathy, Rapport, Investigation, Resources
Average: Survival, Stealth, Performance, Burglary
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard’s Constitution [-0]
Refinement [-17]
Self-Sponsored Magic (Time Manipulation) [-2]
Mythic Speed [-6]
Supernatural Recovery [-4]
The Catch (Age and other things that don't go away given time even for Wizards) [+2]
Item Of Power (Blackstaff) [-3]
Magic:
Evocation (Air, Fire, Earth, Water, Spirit, Self-Sponsored Time): +1 spirit power, +2 spirit control, +3 time power, +4 time control
Thaumaturgy: +1 crafting frequency, +2 crafting strength, +3 transportation and worldwalking complexity, +4 chronomancy control, +5 chronomancy complexity
Foci: golden wand (+3 offensive time power), silver wand (+2 offensive time control), bizarre clockwork device (+5 chronomancy complexity)
Enchanted Items: robes (armour 5 against physical attacks, 4 times per session), 3 potion slots (power 9, 2 uses/session)
Total Refresh Cost:
-37
Refresh Total:
1
Sanctaphrax:
Here's the Hawaiian wizard:
Akamai Mahelona (Submerged)
Akamai doesn't want trouble. He's totally unambitious, perfectly satisfied to do nothing all day. Unfortunately, life doesn't let him sit idle. He's the kind of guy who takes it personally when he sees a friend in trouble. And he has a lot of friends.
So he's gotten trouble. He got out of it by trading favours to faeries when things got really bad. But he's done with that! He paid his debt to Summer by building a new volcano for them, and now he's moving to the mainland in search of a more peaceful life. He probably won't find it, though, unless he learns how to ignore people in trouble.
High Concept: Wizard Of The White Council
Trouble Aspect: Too Heroic To Relax
Other Aspects: Everybody's Buddy, Just Moved, Master Of Earth And Stone
Skills:
Superb: Rapport
Great: Lore, Conviction, Discipline
Good: Presence, Empathy, Contacts
Fair: Resources, Deceit, Alertness
Average: Endurance, Scholarship, Athletics
Stunts
Friends Everywhere (Rapport): Use Rapport instead of Contacts for Knowing People.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Soulgaze [-0]
Wizard's Constitution [-0]
Refinement [-1]
Magic:
Evocation (Fire, Earth, Water): +1 earth power, +1 earth control
Thaumaturgy: +1 terramancy complexity, +1 terramancy control
Foci: staff (+1 offensive earth power and control)
Enchanted Items: amulet of lucky escapes (4-shift block against attack, one use/session), 3 potion slots (power 4, 1 use/session)
Total Refresh Cost:
-9
Refresh Total:
1
Sanctaphrax:
Now for the trope-bag.
John Jameson (Feet In The Water)
John Jameson died last year. He just vanished while out sailing, never to be seen again.
This posed a problem for his teenage daughter Susan, a minor talent specialized in the construction of golems. John's will names his brother Reggie as executor, giving him authority over his estate. Reggie is not a nice man. She refuses, absolutely refuses, to be put at his mercy.
So she hatched a scheme. Since she was young, grieving, and prone to zany schemes even at the best of times, her plan was a bit crazy. She would produce a cloth golem that would impersonate her father, preventing anyone from noticing his death.
Surprisingly, this actually worked. Mostly because her father's ghost showed up to pilot the golem. The golem has to dress like a Ringwraith to avoid being found out, but so far nobody has made the leap from "truly bizarre fashion choice" to "actually a ghost controlling a magical man made out of cloth". It helps that he's not married and works from home as a poet.
High Concept: Ghost-Possessed Cloth Golem
Trouble Aspect: Impersonating Himself
Other Aspects: Not The Zippers!, I Love My Daughter/Creator, Poet
Skills:
Great: Performance, Might
Good: Endurance, Deceit
Fair: Fists, Driving
Average: Presence, Conviction
Stunts
Totally Alive (Deceit): +2 to pretend he's not a ghost-possessed golem.
Brute Force (Might): Use Might to attack by swinging around heavy objects.
Powers:
Semi-Animate [-1]
Inhuman Strength [-2]
Supernatural Toughness [-4]
The Catch (being unzipped) [+3]
Total Refresh Cost:
-6
Refresh Total:
0
Sanctaphrax:
I would like to do Indiana Jones and the protagonist of Parasyte, but the truth is I don't know much about either. I have a passing familiarity with each character, but neither is clear in my mind.
Could someone help?
Batman (Submerged)
I had a lot of trouble picking an apex skill. Fists, Resources, and Investigation all seemed appropriate. Honestly, I picked Fists arbitrarily.
High Concept: The Goddamn Batman
Trouble Aspect: Pretty Much Nuts
Other Aspects: The Wayne Estate, Legendary Superhero, World-Class At Everything, The Bat Family, Crazy Prepared
Skills:
Superb: Fists
Great: Athletics, Resources, Investigation
Good: Endurance, Conviction, Might
Fair: Discipline, Alertness, Scholarship
Average: Presence, Driving, Lore
Stunts
A Darker Hero (Fists): Use Fists to brush people off or threaten them with physical harm while in costume.
Armed Arts (Fists): Wield bat-weapons with Fists.
Beat It Out Of Them (Fists): Use Fists to interrogate people.
Like A Ninja (Athletics): Use Athletics instead of Stealth as long as it's dark and there's stuff to jump over.
Bruce Wayne (Resources): Use Resources instead of Deceit to maintain secret identity.
Lush Lifestyle (Resources): May be assumed to own things with value up to Resources.
Windfall (Resources): Spend a Fate Point for +4 to a Resources roll.
Where Does He Get All These Wonderful Toys (Resources): Use Resources + 1 to Declare the existence of a convenient bat-gadget.
Crazy Prepared (Investigation): Use Investigation for knowledge of heroes and villains, and to Declare preparations against them.
Scene Of The Crime (Investigation): Investigate a crime scene at +1, one time increment faster.
Mental Fortress (Discipline): +2 to defend against mental attacks.
Total Refresh Cost:
-9 (Pure Mortal)
Refresh Total:
1
PS: I once wrote up a "full" version of Batman in a thread about a custom Power. You can see it here, in the third spoiler.
PPS: Taran, I'll PM you soon.
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